Full notes
Full Mineral update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
Mineral changes
Now with UE5...
To coincide with the launch on Console, Mineral on Steam has been updated to Unreal Engine 5. This has included significant work overhauling the efficiency of features and doing our best to optimise a UE4 project for UE5.
UE5 is more resource heavy with lighting, and so we are still addressing some minor quality changes that we aren't 100% happy with, but overall we like the improvements it has had to lighting and post-processing across all systems we have tested with.
It does also mean we have had to up the minimum and recommended specifications slightly, but from our analytics, all existing users meet these already.
Upcoming Work
Mineral now running on UE5 now lays the work for Title Update 1.2 and beyond, which you can read more about on our Roadmap.
We thank everyone who has bought, played, reviewed and supported Mineral so far, and 2025 is going to see Mineral grow in content and add more challenges, abilities, cosmetics, puzzle mechanics and levels.
The Change List
Update to Unreal Engine 5.5
Improved lighting and stability from UE4 version
Increase in minimum required specification
Reduction in time required for [REDACTED] achievements
Reworking of background systems for efficiency
Any issues you spot, please let us know through our Support Page we do our best to be as proactive with bugs as we can, but our team size is super small, and sometimes bugs slip through.
🩵 - The Xitol Team!
Source
Changelog.gg summarizes and formats this update. How we read updates.
