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Steam News16 January 20265mo ago

Buffed Packaging Machine & Small Bug Fix Update

5% Sell Price Bonus to Packaged Items We originally planned the Packaging Machine to be used for a Contracts system. You could still buy it in the game, but it didn't really do anything.

Full notes

Full MineMogul update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions5 changes0 removals
  • Balance
  • UI and audio
  • Fixes
  • Maps
changed5% Sell Price Bonus to Packaged ItemsWe originally planned the Packaging Machine to be used for a Contracts system. You could still buy it in the game, but it didn't really do anything. Now, it gives a 5% sell price bonus for all items packaged in boxes! The Packaging Machine is still in the "Dev Test" section, however.
added5% Sell Price Bonus to Packaged ItemsWe'd still like to add a Contracts system in the future. But it would come later, after this next upcoming major update.
fixedAudio Improvements 2The previous updated fixed audio for some users, but broke it for others.
addedAudio Improvements 2In this update, I made a new system for playing sounds based on how close they are to the player. This should work much better than before (relying on Unity's built-in priorities). Also, it might improve FPS very slightly. Maybe like +1 FPS.
addedVersion 0.1.3.3 released:Added a 5% sell price bonus for packaged items!
addedVersion 0.1.3.3 released:Added new system for managing looping sounds behind the scenes
price of Packaging Machine600012000price of Packaging Machine increased, buff

5% Sell Price Bonus to Packaged Items

We originally planned the Packaging Machine to be used for a Contracts system. You could still buy it in the game, but it didn't really do anything. Now, it gives a 5% sell price bonus for all items packaged in boxes! The Packaging Machine is still in the "Dev Test" section, however.

We'd still like to add a Contracts system in the future. But it would come later, after this next upcoming major update.

Audio Improvements 2

The previous updated fixed audio for some users, but broke it for others.

In this update, I made a new system for playing sounds based on how close they are to the player. This should work much better than before (relying on Unity's built-in priorities). Also, it might improve FPS very slightly. Maybe like +1 FPS.

Version 0.1.3.3 released:

  • Added a 5% sell price bonus for packaged items!

  • Added new system for managing looping sounds behind the scenes

  • Increased price of Packaging Machine from 6000 to 12000

  • Reduced chance of things phasing through the Angled Chute

  • Renamed Magnet's "Resources not in filter baskets" to "Resources not in baskets"

  • Fixed a bug where if you load into a save file, then return to the main menu and start a new game, the new save file's total play time will use the previous save file's play time instead of starting at 0

  • Fixed "efficiently" misspelling on Ore Crusher

  • Fixed Pipe Roller grabbing plates through walled conveyors sometimes

  • Fixed Rolling Mill having plates stuck inside it when loading the game sometimes

  • Fixed starting elevator's sound not pausing when pausing the game

  • Fixed some sounds not playing with very large factories

  • Fixed some looping machine sounds sounding weird when loading a save if there were multiple of the same machine next to each other

Future Thoughts:

New Map & Machines

Here's an update on the WIP new map and machines!

Steam post imageSteam post imageSteam post image

Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.

Source

Steam News / 16 January 2026

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