In this update6
Full notes
Full MineMogul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Performance
MineMogul changes
Next update!
We started working on the next large update, featuring new machines & language translations!
Localization
We're translating the game! We're planning on adding these languages initially:
简体中文 (Simplified Chinese)
Français (French)
Deutsch (German)
한국어 (Korean)
Português - Brasil (Portuguese - Brazil)
Русский (Russian)
Español (Spanish)
日本語 (Japanese)
Polski (Polish)
Italiano (Italian) - NEW, added by community request!
Updated Roadmap
Here's our updated list of what we're planning on working on in the near future! This isn't a complete list, and it's subject to change.Steam post image
Steam Bundle
We're doing a bundle with shapez 2 to celebrate their new 1.0 release!
Testing new machines
We've already started testing some of the new features on the Experimental Branch, with more to come!
Future Thoughts
After we finish this update, I want to spend some time experimenting with a new, multithreaded physics engine.
In most other games, all of the items on the conveyor belts are fake, purely visual and not-interactive. But in MineMogul, everything uses 100% real physics simulation. This is really fun, but it's very demanding on the CPU, so it limits how many objects the game is able to have at once before the FPS starts to lower.
So, if the new multithreaded physics engine works out well, we'd potentially be able to have way more physics objects at the same time, and much bigger factories!
Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord. Also, if you're enjoying the game and the updates, please leave a review!
Source
Changelog.gg summarizes and formats this update. How we read updates.
