In this update12
Full notes
Full MineMogul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Compatibility
- Performance
- Balance
MineMogul changes
The Age of Steel update is out now!
Steam post imageMineMogul's biggest update yet is out now! Go play or read ahead if you want spoilers:
New Map
We've added a whole new map to the game! This is a new option available when starting a new game.
It's got much bigger spaces compared to the original map. There's lots of space to build freely without large pillars in the middle of the room.
Casting Furnace & Steel
We've added a new large Casting Furnace with interchangeable molds (Ingot, Gear, or Double Ingot).
It can either be used to make the new Steel resource if you add coal to the side, or it can be used as an upgraded Tier2 version of the Blast Furnace.
Heavy Auto-Miners
The new Heavy Auto-Miners need to be placed on special Heavy Auto-Miner spots, and can produce Ore Clusters and rare Geodes, which can be processed by the new Cluster Breaker machine.
Mining Helmet & Jackhammer
A highly request feature, a wearable flashlight is here! You'll still want to place lights around your factory, but this new helmet should help out a ton while exploring! There's no clothing system/equipment slots yet, so just having the Helmet anywhere in your inventory will allow you to press "C" to toggle the light.
The Jackhammer serves as a faster Tier2 pickaxe with no other features currently. Note: its animation and sounds are very placeholder.
Threading Lathe
This new machine allows you to thread rods. It's quite slow, but designed in a way to allow you to easily build multiple of them next to each other for more throughput.
New Splitters
We've added a new Roller Splitter. It's the ultimate tier splitter with a true 50/50 split and no spilling.
We've also added extra variations for the Smart Splitter, which you can press "Q" to switch between.
Buildable Walls & Improved Scaffolding
We've added new buildable walls and improved the scaffolding. There's now 1x2 and 1x1 scaffolding pieces, and you can place them partially inside the terrain / cave walls!
It can be tricky to place these walls currently, so we'll probably be improving them in a future update.
Updated original map - "Classic Cave"
If you'd like to continue on your existing save files, you can! The old map remains a more challenging option, and has been updated with the new content. Many areas have been made bigger and been updated to have Heavy Auto-Miner spots.
When you first load into your old save file, it might look a little weird, but we made sure to retain full compatibility when updating from the old version. The most notable change is that the starting area has been expanded to provide more room to build. Some things you may have built around the starting elevator may be a little out of place (specifically the pre-placed scaffolding). You can just pick them up and replace them if you'd like.
Version 0.2.0.21 released:
Added new Casting Furnace & Molds
Added new Threading Lathe
Added new Heavy Auto-Miner
Added new Cluster Breaker
Added new Roller Splitter (true 50/50 split)
Added new Jackhammer
Added new Mining Helmet with a toggleable light (default key: "C")
Added new Steel Resource
Added new Gear, Threaded Rod, & Junk Cast item types
Added new Ore Clusters & Geodes
Added new breakable crates
Added new variations for smart splitter
Added new "Resources not on conveyors" magnet filter mode
Added new Quests and reworked some of the old ones
Added new buildable walls & stairs
Added new 1x2 and 1x1 scaffolding pieces
Added new thin version of scaffolding (Press "Q" to switch to it!)
Added new broken MineMogul trophy, exclusive new item that you can only get during updates that reset the MineMogul quest, if you already had a MineMogul trophy previously.
Added the ability to place scaffolding partially inside the terrain/cave walls
Added the ability to build machines directly from your inventory
Added the ability to mirror the Pipe Roller
Added For Sale signs (and buying) to some of the explodable walls
Added 50 fps limit when the game is paused
Added configurable moving physics object limit
Updated "Deep Pockets" quest to appear when your hotbar fills up, instead of when something is added to your non-hotbar inventory
Updated Drill Bits & Casting Molds to go in your inventory instantly instead of showing the F interaction menu
Updated dynamite detonators to turn into breakable physics objects when used
Updated detonator activating sound
Updated minable ore nodes to have a chance of dropping ore clusters
Updated Auto-Miners to be in a new separate "Mining" shop tab
Updated Ore Analyzer to show items / minute
Updated Ore Analyzer to say Polished/Unpolished/Dirty (Dirty = will make polishing machine dirty)
Updated linear damping to help prevent physics objects from phasing through things
Updated slag to no longer be polishable
Updated Roller Router to work with plates & boxes better
Updated Hardhat to be a savable/buyable object (in "Dev Test")
Updated building placement collision to be based on placement colliders instead of actual colliders (allows placing some things next to each other easier)
Updated Scaffolding, Vertical Bulk Sorter, & Hopper to use dynamic support lengths and be able to have their supports toggled with the wrench
Updated Vertical Bulk Sorter to be able to connect full sized chutes (including angled chutes) directly to the bottom (previously you needed to connect with a top chute)
Updated sounds and animations for various machines
Reduced dirty Polishing Machine beeping sound radius
Fixed some cases of items phasing through the shop elevator floor
Fixed crushed coal phasing through and getting stuck inside the Shaker Table sometimes
Fixed "Autosaving..." text not disappearing if the hud was disabled when the autosave finished
Fixed unshaken coal sometimes making it's way through the shaker table when first loading a save file (it's shaking progress was not saved)
Fixed first couple ore pieces ignoring bulk sorter's filters sometimes when initially loading into a save file
Fixed cannons randomly not launching some objects far
Fixed ingots getting stuck on some conveyor types sometimes
Fixed not being able to pick up arrow signs that were placed inside the elevator walls
Other minor bug fixes & tweaks
Show off your factory!
We want to show off more of your community creations on the Steam Store page! If you'd like to have the chance of having your factory featured, come post your screenshots in our Discord server!
Future Thoughts:
Translations
Translations are one of our biggest priorities now that we've finished this update. We'll probably be looking into them over the next couple months.
More Updates
Thank you for your continued support with our Early Access game! We plan to continue creating many more huge update similar to this one.
Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
