In this update6
Full notes
Full MineMogul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Performance
- Fixes
- Maps
MineMogul changes
Waller Merging Conveyor
You asked for it, and now it's here!
Slightly Improved FPS
I found another potential FPS improvement with conveyor belt sounds. FPS is now slightly higher in some cases while standing in the middle of large factories with lots of conveyors. I also found another unused setting that was lowering fps ("Generate OnTriggerStay Events"). Please let me know if you see improved FPS with this update!
Goodbye Santa
Ho! Ho! Ho! The large man has left.
Error Messages
Now when the game has an error, it will pause the game and show a full-screen error message.
If you see one of these, please take a screenshot and send it to us along with a brief description of what you were doing so we can fix the error!
In most cases, you can safely close the popup and continue playing. But in some cases if you have an actual issue, reloading the game will probably fix it temporarily.
Version 0.1.2.9 released:
Added New Walled Merging Conveyor
Added more FPS optimizations for conveyor belt sounds
Added more programmer icons
Disabled Holiday items (unless you have "Always Show Holiday Shop Items" enabled)
Disabled present skin for packager boxes
Reduced random size variance for whole ore pieces (sometimes the "whole" ore could be so small that it looked like crushed ore)
Disabled OnTriggerStay events (unused, a free FPS boost)
Updated one of the secret crawling tunnels to be able to fix conveyors through it
Increased physics sleep threshold from 0.005 to 0.05
Fixed save files being unloadable if they had an invalid object ID (only happened if using mods)
Fixed objects becoming ungrabbable/unsellable if they were targeted by the grabber arm, then moved too far away before being grabbed
Fixed not being able to place walled corner conveyor inside roller corner
Fixed ore pieces having extra random velocity when spawning in sometimes
Fixed inventory slots showing "test item" for 1 frame when opening your inventory for the first time
Fixed glowing parts of the magnet tool not actually glowing on the viewmodel
Fixed regular sorters sorting slower when FPS was lower (this actually results in sorters being slightly faster overall)
Future Thoughts:
New Map
We've made a lot of progress on the new, larger map. We'll show it off more and start playtesting on the experimental branch soon.
New Machines
We also started working on some new machines for the next major update.
Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.
Source
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