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Steam News10 June 20251y ago

MindsEye: Launch Patch Notes

This update brings a wide range of performance improvements and bug fixes, along with enhancements to controls, AI, UI, and audio for a smoother, more polished experience.

In this update15

Full notes

Full MindsEye update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

38 fixes7 additions55 changes5 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • Maps
changedThis update brings a wide range of performance improvements and bug fixes, along with enhancements to controls, AI, UI, and audio for a smoother, more polished experience.
changedPerformanceDrastically improved performance across the game.
fixedPerformanceFixed critical framerate drops.
changedPerformanceImproved baseline framerate.
changedGraphicsImproved civilian LOD.
changedGraphicsImproved material resolution.

MindsEye changes

changedThis update brings a wide range of performance improvements and bug fixes, along with enhancements to controls, AI, UI, and audio for a smoother, more polished experience.
changedDrastically improved performance across the game.
fixedFixed critical framerate drops.
changedImproved baseline framerate.
changedImproved civilian LOD.

This update brings a wide range of performance improvements and bug fixes, along with enhancements to controls, AI, UI, and audio for a smoother, more polished experience.

Available now on PC, PlayStation 5, and Xbox Series X|S.

Download sizes:

  • PC: ~16 GB

  • PlayStation 5: ~8 GB

  • Xbox Series X|S: ~16 GB

Improvements

Performance

  • Drastically improved performance across the game.

  • Fixed critical framerate drops.

  • Improved baseline framerate.

Graphics

  • Improved civilian LOD.

  • Improved material resolution.

  • Improved distance building light and glass flickering.

  • Improved Open World Free Roam playable character.

3C (Character, Controls, Camera)

Weapon Handling

  • Player now raises their gun when aiming near walls.

  • Added additional animations for Sgian Dubh handling.

  • Player no longer plays the holstering animation when switching weapons.

  • Improved animations and setup for firing from turrets.

  • Improved finger posing for PST cover animations.

  • Improved weapon/reticule alignment.

  • Slowed gun-up poses when aiming at a companion.

Traversal

  • Removed RIF glitchiness when vaulting.

  • Improved responsiveness of direction changes after vaulting.

Cover System

o Updated cover-to-cover transition animations.

o Improved responsiveness of sprint cover exit.

o Enhanced shoulder switching when exiting cover.

o Implemented more consistent cover generation.

o Improved turning when exiting peek to make it smoother.

o Ensured player faces the correct direction on thin cover.

o General bug fixes.

Camera

  • Reduced camera popping when crashing a car.

  • Added camera shake when taking damage while driving to Silva's house.

  • Reduced camera popping when triggering climbs.

  • Improved camera height when going down the stairs and exiting lifts.

  • Added camera shake when receiving damage while in the military pickup turret.

  • Improved camera pitch and responsiveness when entering turrets.

  • Various bug fixes and overall camera improvements.

Base Locomotion

  • Improved sprint pivot animations to reduce popping and rotation.

  • Reduced weapon clipping.

Additional

o Jacob now looks at points of interest more reliably.

Weapons

  • Numerous cinematic VFX bug fixes.

  • Vehicle turret rotation is now independent from the vehicle they are attached to.

  • Added camera shake when firing from or receiving damage in a turret.

  • Quality-of-life improvements to weapon switching and reloading.

AI

  • Improved AI vehicle combat behaviour and fixed related bugs.

  • Enhanced AI reactivity and responsiveness.

  • Miscellaneous fixes and enhancements to AI combat.

  • General performance improvements.

Vehicles

  • Various improvements to vehicle distance models.

NPCs

  • Fixed pedestrian reactions in cutscenes.

  • Reduced excessive pedestrian screaming when witnessing danger.

  • Resolved issues related to NPC death inside vehicles.

  • Fixed collision issues (missing or overly solid AI).

  • Bug fixes for locomotion and sliding issues for ambient AI.

  • New foot movement system implemented for civilian AI.

  • Improved ambient AI reactions to danger and damage.

  • Fixed and improved ambient AI when exiting vehicles and engaging in combat.

  • Enhanced ambient robot locomotion behaviour.

  • Improved pedestrian variation.

  • Mayor Vega character-specific improvements.

Audio

  • Improved audio propagation feedback.

  • General audio bug fixes and polish.

  • Enhanced facial animation synchronisation.

  • Audio performance improvements.

  • Refined pain and death sound effects.

  • Increased diversity in pedestrian, OWE, and enemy voices.

  • Improved synchronization of audio with animations.

  • Interactable prop audio enhancements.

Environments & Lighting

  • Improved destruction effects in several areas.

  • Removed environmental obstacles that may disrupt player flow.

  • Improved lighting across the map and in core mission locations.

Cinematics

  • Polished audio in cutscenes.

  • Improved seamless transition systems for smoother cutscene integration.

UI

  • Updated fail screen visuals.

  • Objective markers now indicate enemy verticality (above/below).

  • Optimized UI performance for smoother menus and HUD responsiveness.

  • Brightness and Gamma settings now display percentage values.

  • Standardized mini-map blip colours.

  • Added a loading screen fade-out function.

  • Improved key rebinding support for French Standard and BEPO keyboards.

Bug Fixes

Open World & Free Roam

  • Fixed various clipping issues involving civilians and enemies.

  • Resolved bugs related to Jacob's implant not appearing in the correct state.

  • Addressed multiple gameplay VFX-related bugs.

Missions

  • Fixed various mission flow issues discovered during destructive testing.

3C (Character, Camera, Controls)

  • Resolved camera and interaction bugs when entering/exiting vehicles and other interactive objects.

Companion Drone

  • General bug fixes (see AI section for related improvements).

Weapons

  • Fixed weapon misfires when shooting from a car.

  • Rocket impact VFX are now correctly attached to their target.

AI

  • Fixed AI bugs related to entering, exiting, and shooting from cover.

  • Resolved cover generation issues for both AI and player characters.

  • Fixed navigation issues affecting AI behaviour.

  • Fixed issues with companion and combat AIs improperly entering or exiting vehicles.

  • Fixed behaviour loop bugs that caused AI to get stuck or repeat actions.

  • Addressed cases where drones and turrets would not appear on the minimap or HUD.

  • Fixed excessive friendly fire from allied AIs.

  • Fixed rare teleportation and locomotion bugs.

  • Resolved collision issues for both robot and human AIs.

Vehicles

  • Shooting car lights no longer pushes them inside the car body.

  • Various fixes to car headlight behaviour and visuals.

  • Resolved camera clipping issues with the world.

  • Fixed excessive forces applied when shooting certain vehicles.

  • Large vehicles now correctly display all wheels in Build.MindsEye.

  • Fixed player death triggers when colliding with other cars while inside a vehicle.

  • Destroyed robot parts no longer float if the robot was inside a vehicle.

  • Traffic now properly takes damage from nearby explosions.

NPCs

  • Bug fixes for story characters.

  • Smoothed out jerky acceleration and braking cycles in vehicles.

  • Fixed pedestrian animation issues when exiting vehicles.

Audio

  • Various fixes to footstep audio inconsistencies.

  • Restored missing sounds for destructible foliage.

  • Addressed inconsistencies with ragdoll audio effects.

Environments & Lighting

  • Fixed numerous mission and world traversal bugs affecting performance and navigation.

  • Fixed cover related bugs.

  • Fixed issues which caused the player to get stuck.

  • Resolved camera issues when passing through tunnels or under overpasses.

  • Prevented players from climbing unintended rock geometry.

  • Fixed material and asset-related issues.

  • Fixed various floating assets.

  • Fixed issues related to HLOD lighting.

  • Fixed light leaks in specific locations.

  • Fixed floating debris when restarting missions.

  • Fixed various landscape and asset popping instances.

  • Numerous destructible fixes.

Cinematics

  • Numerous cinematic VFX bug fixes.

  • Improved LOD popping and texture loading in multiple scenes.

  • Fixed visual issues like animation clipping and lighting overexposure.

  • SIS scenes now appear correctly in all situations.

UI

  • Fixed control mapping and key binding issues.

  • Resolved sniper scope HUD misalignment at non-standard resolutions.

  • Various settings menu formatting improvements:

    • Tightened spacing in the Display header.

    • Kept “Controls Mapping” sub-header on one line.

    • Prevented resolution dropdown options from wrapping.

PC Only

  • Added the option to enable or disable framerate limits during cutscenes.

  • In Build.MindsEyelogic nodes and billboard sizes have been reduced by 50%.

Source

Steam News / 10 June 2025

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