In this update15
Full notes
Full MindsEye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Balance
- Fixes
- Maps
MindsEye changes
This update brings a wide range of performance improvements and bug fixes, along with enhancements to controls, AI, UI, and audio for a smoother, more polished experience.
Available now on PC, PlayStation 5, and Xbox Series X|S.
Download sizes:
PC: ~16 GB
PlayStation 5: ~8 GB
Xbox Series X|S: ~16 GB
Improvements
Performance
Drastically improved performance across the game.
Fixed critical framerate drops.
Improved baseline framerate.
Graphics
Improved civilian LOD.
Improved material resolution.
Improved distance building light and glass flickering.
Improved Open World Free Roam playable character.
3C (Character, Controls, Camera)
Weapon Handling
Player now raises their gun when aiming near walls.
Added additional animations for Sgian Dubh handling.
Player no longer plays the holstering animation when switching weapons.
Improved animations and setup for firing from turrets.
Improved finger posing for PST cover animations.
Improved weapon/reticule alignment.
Slowed gun-up poses when aiming at a companion.
Traversal
Removed RIF glitchiness when vaulting.
Improved responsiveness of direction changes after vaulting.
Cover System
o Updated cover-to-cover transition animations.
o Improved responsiveness of sprint cover exit.
o Enhanced shoulder switching when exiting cover.
o Implemented more consistent cover generation.
o Improved turning when exiting peek to make it smoother.
o Ensured player faces the correct direction on thin cover.
o General bug fixes.
Camera
Reduced camera popping when crashing a car.
Added camera shake when taking damage while driving to Silva's house.
Reduced camera popping when triggering climbs.
Improved camera height when going down the stairs and exiting lifts.
Added camera shake when receiving damage while in the military pickup turret.
Improved camera pitch and responsiveness when entering turrets.
Various bug fixes and overall camera improvements.
Base Locomotion
Improved sprint pivot animations to reduce popping and rotation.
Reduced weapon clipping.
Additional
o Jacob now looks at points of interest more reliably.
Weapons
Numerous cinematic VFX bug fixes.
Vehicle turret rotation is now independent from the vehicle they are attached to.
Added camera shake when firing from or receiving damage in a turret.
Quality-of-life improvements to weapon switching and reloading.
AI
Improved AI vehicle combat behaviour and fixed related bugs.
Enhanced AI reactivity and responsiveness.
Miscellaneous fixes and enhancements to AI combat.
General performance improvements.
Vehicles
Various improvements to vehicle distance models.
NPCs
Fixed pedestrian reactions in cutscenes.
Reduced excessive pedestrian screaming when witnessing danger.
Resolved issues related to NPC death inside vehicles.
Fixed collision issues (missing or overly solid AI).
Bug fixes for locomotion and sliding issues for ambient AI.
New foot movement system implemented for civilian AI.
Improved ambient AI reactions to danger and damage.
Fixed and improved ambient AI when exiting vehicles and engaging in combat.
Enhanced ambient robot locomotion behaviour.
Improved pedestrian variation.
Mayor Vega character-specific improvements.
Audio
Improved audio propagation feedback.
General audio bug fixes and polish.
Enhanced facial animation synchronisation.
Audio performance improvements.
Refined pain and death sound effects.
Increased diversity in pedestrian, OWE, and enemy voices.
Improved synchronization of audio with animations.
Interactable prop audio enhancements.
Environments & Lighting
Improved destruction effects in several areas.
Removed environmental obstacles that may disrupt player flow.
Improved lighting across the map and in core mission locations.
Cinematics
Polished audio in cutscenes.
Improved seamless transition systems for smoother cutscene integration.
UI
Updated fail screen visuals.
Objective markers now indicate enemy verticality (above/below).
Optimized UI performance for smoother menus and HUD responsiveness.
Brightness and Gamma settings now display percentage values.
Standardized mini-map blip colours.
Added a loading screen fade-out function.
Improved key rebinding support for French Standard and BEPO keyboards.
Bug Fixes
Open World & Free Roam
Fixed various clipping issues involving civilians and enemies.
Resolved bugs related to Jacob's implant not appearing in the correct state.
Addressed multiple gameplay VFX-related bugs.
Missions
Fixed various mission flow issues discovered during destructive testing.
3C (Character, Camera, Controls)
Resolved camera and interaction bugs when entering/exiting vehicles and other interactive objects.
Companion Drone
General bug fixes (see AI section for related improvements).
Weapons
Fixed weapon misfires when shooting from a car.
Rocket impact VFX are now correctly attached to their target.
AI
Fixed AI bugs related to entering, exiting, and shooting from cover.
Resolved cover generation issues for both AI and player characters.
Fixed navigation issues affecting AI behaviour.
Fixed issues with companion and combat AIs improperly entering or exiting vehicles.
Fixed behaviour loop bugs that caused AI to get stuck or repeat actions.
Addressed cases where drones and turrets would not appear on the minimap or HUD.
Fixed excessive friendly fire from allied AIs.
Fixed rare teleportation and locomotion bugs.
Resolved collision issues for both robot and human AIs.
Vehicles
Shooting car lights no longer pushes them inside the car body.
Various fixes to car headlight behaviour and visuals.
Resolved camera clipping issues with the world.
Fixed excessive forces applied when shooting certain vehicles.
Large vehicles now correctly display all wheels in Build.MindsEye.
Fixed player death triggers when colliding with other cars while inside a vehicle.
Destroyed robot parts no longer float if the robot was inside a vehicle.
Traffic now properly takes damage from nearby explosions.
NPCs
Bug fixes for story characters.
Smoothed out jerky acceleration and braking cycles in vehicles.
Fixed pedestrian animation issues when exiting vehicles.
Audio
Various fixes to footstep audio inconsistencies.
Restored missing sounds for destructible foliage.
Addressed inconsistencies with ragdoll audio effects.
Environments & Lighting
Fixed numerous mission and world traversal bugs affecting performance and navigation.
Fixed cover related bugs.
Fixed issues which caused the player to get stuck.
Resolved camera issues when passing through tunnels or under overpasses.
Prevented players from climbing unintended rock geometry.
Fixed material and asset-related issues.
Fixed various floating assets.
Fixed issues related to HLOD lighting.
Fixed light leaks in specific locations.
Fixed floating debris when restarting missions.
Fixed various landscape and asset popping instances.
Numerous destructible fixes.
Cinematics
Numerous cinematic VFX bug fixes.
Improved LOD popping and texture loading in multiple scenes.
Fixed visual issues like animation clipping and lighting overexposure.
SIS scenes now appear correctly in all situations.
UI
Fixed control mapping and key binding issues.
Resolved sniper scope HUD misalignment at non-standard resolutions.
Various settings menu formatting improvements:
Tightened spacing in the Display header.
Kept “Controls Mapping” sub-header on one line.
Prevented resolution dropdown options from wrapping.
PC Only
Added the option to enable or disable framerate limits during cutscenes.
- In Build.MindsEyelogic nodes and billboard sizes have been reduced by 50%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
