Full notes
Full MindsEye update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Security
- UI and audio
- Fixes
MindsEye changes
Update 7.1 is here - starting with BLACKLISTED and new Build ARCADIA nodes.
BLACKLISTED. Play as Julia Black, a world-class assassin, on a mission to Redrock City to eliminate two key targets. Working for the Meridian agency, which is simultaneously being attacked from outside and within, Julia must exploit her array of skills to infiltrate a criminal network and stop a deadly deal. Dive into a world of espionage, deceit, and sabotage – and bring the truth to light.
For Build ARCADIA on PC, we've added new nodes: Point of Interest, Get Weapon Status, On Weapon Status Changed, and NPC Ambient Voice, along with improvements to several existing nodes.
Update 7.1 also includes additional improvements and minor bug fixes across MindsEye.
We'll keep pushing out regular updates and fresh content. If you run into anything, please keep reporting it through the usual channels.
Thanks,
The MindsEye Team
RELEASE SCHEDULE
Public Release Date: 28th April 2026
Time: 1PM BST/2PM CEST
Download size and version information: Version# 7241880 / 17.2 GB
Improvements
AI & NPC
Civilian NPCs are more reactive to their environment and will flee in response to certain sights.
Enemy AI is now prevented from entering or leaving cover while reloading.
Audio
Improved environmental sound effects.
Sound effects have been added to the mission ‘Out of Bounds’ notification, which was previously hard to notice.
Bug Fixes
Resolved various minor bug fixes across MindsEye.
BUILD ARCADIA - (PC)
Improvements
Logic Nodes (New Logic Objects & Nodes)
Added the ‘Point of Interest’ node. This node can be used to make Players and NPCs automatically look at an object in close vicinity or a point of interest in a given area.
Introduced the 'Get Weapon Status' and 'On Weapon Status Changed' nodes. These nodes allow players to understand whether any actor currently has their weapon drawn or holstered and automatically trigger whenever an actor draws or holsters their weapon.
Added the ‘NPC Ambient Voice’ node. This node gives the player the ability to turn on or off the ambient shouts and SFX for specified NPC actors.
Logic Nodes (Logic Objects & Nodes Improvements)
Added an ‘On Interact Failed’ nodule to the ‘Interact’ node. Updated the ‘Event’ node, ‘Objective UI’ node, and ‘Blip’ node so that when they are removed by a ‘Remove’ node, the nodes mentioned are removed – they were not previously.
The ‘On Player Weapon’ node and the ‘On Actor Weapon Shot’ node have a new property to listen to a specific weapon or weapon type being shot. The nodes listen to all weapons by default.
The ‘AR Blip’ node has received new icons. A Drone icon, a Question mark icon, and a new white Objective Diamond icon.
The ‘Custom Camera’ node now sends a notification in the ARCADIA Log after its transition has finished and the player exits the camera.
Added a checkbox on AI and AI Advanced Spawners that allows the player to choose whether the AI spawns with their weapons drawn.
Improvements have been made to the ‘Stamp Spawner’ node.
The ‘Drone Ability Target Volume’ can now be attached via the ‘Attach’ node to Actors.
AI Behaviour via the Patrol Node has been improved.
Bug Fixes
Logic
Fixed an issue where, on some Logic Nodes, the dropdown menu would fail to select the default option if it was not modified.
Source
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