One of the core things I want this game to have is a wide variety of interesting types of characters to use.
Full notes
Full Mind Over Mushroom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions6 changes0 removals
Maps
Gameplay
Balance
changedEach battle begins by choosing up to six characters from the classes you’ve unlocked and placing them into the map’s designated “starting zone”. Since individual characters are not persistent between battles and do not level-up, you're encouraged to experiment with whatever combination of characters you think will be most effective for that given battle (or just whichever ones you prefer). While only a few types characters are available initially, more than a dozen others can be unlocked over the course of the game. Here’s a look at some of them: Mage
changedCasts magic spells from a distance. Powerful, but fragile. The Mage possesses powerful, long-range attacks, of both the single-target and area of effect variety. It is also however, quite fragile – a classic glass cannon.
changedIn addition, every time the Mage uses one of it’s skills, it is temporarily afflicted with a status effect which slightly lowers it’s offensive power. This game doesn’t use a mana system, so the Mage can keep casting spells indefinitely if needed, but without taking a few turns to let these status effects wear off, their attacks will grow gradually weaker. Stone Golem
changedA robust creature made of stone. Has such great strength that it fractures the brittle rock it's made from when it attacks. The Stone Golem is extremely robust, having significantly more health than any other character. It also has some impressively powerful melee skills. Every time one of these skills is used however, the Stone Golem inflicts some damage to itself. Traveler
changedA visitor to exotic and distant lands. Has a very high movement range, and specializes in boosting the movement range of teammates. The Traveler has the highest movement range of any character. While lacking any serious offensive capability, the Traveler has the very useful ability to temporarily boost the movement range of other characters. Having the Traveler work in tandem with another character that lacks much movement range of their own can be very effective in certain situations. Tar Slime
changedA gloppy mess of tar and the bones of long dead creatures. The Tar Slime fills sort of a hybrid, support/offense role. It has a skill that applies a buff to it's own offensive power, while also applying a similar debuff to it’s target – effectively “absorbing” some of it’s strength. It also has the ability to inflict movement-range-diminishing status effects.
Mind Over Mushroom changes
changedEach battle begins by choosing up to six characters from the classes you’ve unlocked and placing them into the map’s designated “starting zone”. Since individual characters are not persistent between battles and do not level-up, you're encouraged to experiment with whatever combination of characters you think will be most effective for that given battle (or just whichever ones you prefer). While only a few types characters are available initially, more than a dozen others can be unlocked over the course of the game. Here’s a look at some of them: Mage
changedCasts magic spells from a distance. Powerful, but fragile. The Mage possesses powerful, long-range attacks, of both the single-target and area of effect variety. It is also however, quite fragile – a classic glass cannon.
changedIn addition, every time the Mage uses one of it’s skills, it is temporarily afflicted with a status effect which slightly lowers it’s offensive power. This game doesn’t use a mana system, so the Mage can keep casting spells indefinitely if needed, but without taking a few turns to let these status effects wear off, their attacks will grow gradually weaker. Stone Golem
changedA robust creature made of stone. Has such great strength that it fractures the brittle rock it's made from when it attacks. The Stone Golem is extremely robust, having significantly more health than any other character. It also has some impressively powerful melee skills. Every time one of these skills is used however, the Stone Golem inflicts some damage to itself. Traveler
changedA visitor to exotic and distant lands. Has a very high movement range, and specializes in boosting the movement range of teammates. The Traveler has the highest movement range of any character. While lacking any serious offensive capability, the Traveler has the very useful ability to temporarily boost the movement range of other characters. Having the Traveler work in tandem with another character that lacks much movement range of their own can be very effective in certain situations. Tar Slime
One of the core things I want this game to have is a wide variety of interesting types of characters to use. I also want to make sure that they are all useful in their own way, and to try to keep them roughly balanced with each other overall.
Each battle begins by choosing up to six characters from the classes you’ve unlocked and placing them into the map’s designated “starting zone”. Since individual characters are not persistent between battles and do not level-up, you're encouraged to experiment with whatever combination of characters you think will be most effective for that given battle (or just whichever ones you prefer). While only a few types characters are available initially, more than a dozen others can be unlocked over the course of the game. Here’s a look at some of them: Mage
Casts magic spells from a distance. Powerful, but fragile. The Mage possesses powerful, long-range attacks, of both the single-target and area of effect variety. It is also however, quite fragile – a classic glass cannon.
In addition, every time the Mage uses one of it’s skills, it is temporarily afflicted with a status effect which slightly lowers it’s offensive power. This game doesn’t use a mana system, so the Mage can keep casting spells indefinitely if needed, but without taking a few turns to let these status effects wear off, their attacks will grow gradually weaker. Stone Golem
A robust creature made of stone. Has such great strength that it fractures the brittle rock it's made from when it attacks. The Stone Golem is extremely robust, having significantly more health than any other character. It also has some impressively powerful melee skills. Every time one of these skills is used however, the Stone Golem inflicts some damage to itself. Traveler
A visitor to exotic and distant lands. Has a very high movement range, and specializes in boosting the movement range of teammates. The Traveler has the highest movement range of any character. While lacking any serious offensive capability, the Traveler has the very useful ability to temporarily boost the movement range of other characters. Having the Traveler work in tandem with another character that lacks much movement range of their own can be very effective in certain situations. Tar Slime
A gloppy mess of tar and the bones of long dead creatures. The Tar Slime fills sort of a hybrid, support/offense role. It has a skill that applies a buff to it's own offensive power, while also applying a similar debuff to it’s target – effectively “absorbing” some of it’s strength. It also has the ability to inflict movement-range-diminishing status effects.