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Steam News21 August 20187y ago

Patch 1.0.2

Mind Over Mushroom's first post-launch patch is now live! Since the launch a few days ago, I've received some helpful feedback and suggestions about the game.

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Full Mind Over Mushroom update

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What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
addedMind Over Mushroom's first post-launch patch is now live! Since the launch a few days ago, I've received some helpful feedback and suggestions about the game. One of the most common issues seemed to be that some people found battles to be too slow. So, among other things, this update includes two different improvements aimed at solving that: removing unneeded delays after actions, and adding an option in the settings menu to turn off the camera's "auto-move for start of turn" functionality.
changedPreviously, there were small delays after a character used a skill or ended their turn. These have been significantly reduced or totally done away with.
changedThere is now an option in the settings menu (under the "Other" tab) to disable the camera from automatically moving to each character as they begin their turn. This will have the effect of allowing battles to move along more quickly, because normally, the next character's turn does not start until the camera has finished moving to be near them. Note that this setting works independently of the already existing options to turn off camera auto-move for character movement and projectiles/skill use, so if you don't want any camera auto-move functionality at all, you can just turn off all three of them (or whatever combination you want).
changedAlso, If you really want to speed things up a bunch, there already exists an option to adjust character animation (walking/attacking) speed. Other changes: AI has been adjusted so that enemy characters will now behave somewhat more aggressively in certain situations. The fifth battle has been partially overhauled to be more challenging, (but also a shorter and tighter). Minor changes were made to the enemy character placement of the first two battles. Camera has been adjusted to feel more responsive and snappier, especially when rotating. A "Skip Intro" button has been added to the opening cutscene, which will skip the entire intro if clicked. Mage's skills now inflict a -15% damage output status effect on themselves when used, instead of the previous -10%. When trying to move to a location where another character is already standing, the "Location already occupied" message will now correctly be displayed. Fixed inaccurate text in the tooltip of one of the Marauder's skills. If you have any further feedback or encounter any other bugs, please let me know in the forum!

Mind Over Mushroom's first post-launch patch is now live! Since the launch a few days ago, I've received some helpful feedback and suggestions about the game. One of the most common issues seemed to be that some people found battles to be too slow. So, among other things, this update includes two different improvements aimed at solving that: removing unneeded delays after actions, and adding an option in the settings menu to turn off the camera's "auto-move for start of turn" functionality.

  • Previously, there were small delays after a character used a skill or ended their turn. These have been significantly reduced or totally done away with.

  • There is now an option in the settings menu (under the "Other" tab) to disable the camera from automatically moving to each character as they begin their turn. This will have the effect of allowing battles to move along more quickly, because normally, the next character's turn does not start until the camera has finished moving to be near them. Note that this setting works independently of the already existing options to turn off camera auto-move for character movement and projectiles/skill use, so if you don't want any camera auto-move functionality at all, you can just turn off all three of them (or whatever combination you want).

Also, If you really want to speed things up a bunch, there already exists an option to adjust character animation (walking/attacking) speed. Other changes: AI has been adjusted so that enemy characters will now behave somewhat more aggressively in certain situations. The fifth battle has been partially overhauled to be more challenging, (but also a shorter and tighter). Minor changes were made to the enemy character placement of the first two battles. Camera has been adjusted to feel more responsive and snappier, especially when rotating. A "Skip Intro" button has been added to the opening cutscene, which will skip the entire intro if clicked. Mage's skills now inflict a -15% damage output status effect on themselves when used, instead of the previous -10%. When trying to move to a location where another character is already standing, the "Location already occupied" message will now correctly be displayed. Fixed inaccurate text in the tooltip of one of the Marauder's skills. If you have any further feedback or encounter any other bugs, please let me know in the forum!

Source

Steam News / 21 August 2018

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