Here's a behind the scenes look at the creation of one of Mind Over Mushroom's maps. You can watch a timelapse video of the whole process: https://youtu.
Full notes
Full Mind Over Mushroom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Maps
Gameplay
changedHere's a behind the scenes look at the creation of one of Mind Over Mushroom's maps. You can watch a timelapse video of the whole process: https://youtu.be/EtFSRDcPWkU Or read on for just some of the highlights Simple Beginnings
changedThe map starts out as just a simple, flat square. The first step is to just outline the shape of the island's shoreline. Basic Shape
changedAfter blocking out the rough form of the island, various modifiers are then used to give the map a stylized, low poly look. Lots of Modeling
addedNext comes the bulk of the work - lots and lots of small adjustments to get every part of the 3D model looking just right. Adding Color
changedWith the modeling done, the island is imported into the game, where the different parts of the terrain are given color. Final Result
changedWith the addition of trees and rocks for characters to hide behind, as well as a lot of decorative small plants, the map is finished! This map is planned to be the site of a boss fight, with the central, raised area of the island acting like sort of a citadel for the boss.
Mind Over Mushroom changes
changedHere's a behind the scenes look at the creation of one of Mind Over Mushroom's maps. You can watch a timelapse video of the whole process: https://youtu.be/EtFSRDcPWkU Or read on for just some of the highlights Simple Beginnings
changedThe map starts out as just a simple, flat square. The first step is to just outline the shape of the island's shoreline. Basic Shape
changedAfter blocking out the rough form of the island, various modifiers are then used to give the map a stylized, low poly look. Lots of Modeling
addedNext comes the bulk of the work - lots and lots of small adjustments to get every part of the 3D model looking just right. Adding Color
changedWith the modeling done, the island is imported into the game, where the different parts of the terrain are given color. Final Result
Here's a behind the scenes look at the creation of one of Mind Over Mushroom's maps. You can watch a timelapse video of the whole process: https://youtu.be/EtFSRDcPWkU Or read on for just some of the highlights Simple Beginnings
The map starts out as just a simple, flat square. The first step is to just outline the shape of the island's shoreline. Basic Shape
After blocking out the rough form of the island, various modifiers are then used to give the map a stylized, low poly look. Lots of Modeling
Next comes the bulk of the work - lots and lots of small adjustments to get every part of the 3D model looking just right. Adding Color
With the modeling done, the island is imported into the game, where the different parts of the terrain are given color. Final Result
With the addition of trees and rocks for characters to hide behind, as well as a lot of decorative small plants, the map is finished! This map is planned to be the site of a boss fight, with the central, raised area of the island acting like sort of a citadel for the boss.