Well, we know we've been a bit silent on updates this March, so this week we've brought you two updates! There was no news about 2.
Full notes
Full Mind of War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
Gameplay
Balance
UI and audio
addedWell, we know we've been a bit silent on updates this March, so this week we've brought you two updates! There was no news about 2.11 because it contained changes as a preview that we wanted to complete with this update, although it was delayed a bit and they were very close together. Now we'll tell you what we've done in what could be the last update before the new campaign!
changedUnits A new ‘Heroism’ concept has been added whereby Hero units deal 10% more damage to, and take 10% less damage from, units that do not have this trait. Between non-Hero units or between Hero units, this concept does not apply. Balancing and updates: Dwarf Miner: ːsteamthumbsupː Slight health increase from 3rd level (inclusive). Shield dwarf: ːsteamthumbsupː Slight health increase at all levels. Wolf rider: ːsteamthumbsupː Slight health increase at 1st level. ːsteamthumbsupː Reduced weakness to piercing damage. ːsteamthumbsupː Increased strength to slashing and crushing damage. Ironclad Dwarf: ːsteamthumbsupː Slight health increase at early levels. War Machine: ːsteamthumbsupː Increased strength to physical damage. ːsteamthumbsupː Strength increase to dark damage. ːsteamthumbsupː New strength to corrosive damage. Added new level available. Great crusher: Changed strengths ːsteamthumbsupː Slashing damage 80% -> 70% ːsteamthumbsdownː Bludgeoning damage 75% -> 80% . Thunder-thrower: ːsteamthumbsupː Slight health increase. Mecha-engineer: ːsteamthumbsupː Slight health increase. Elven Shaman: Added new level available. Mega-toad warrior: ːsteamthumbsupː Slight health increase at 2nd level. Added new level available. Ent: ːsteamthumbsupː Increased resistance to piercing and crushing damage. ːsteamthumbsdownː Reduced bonus to natural healing. Added new level available.
addedVisual Now the left panel, during battle, shows the altered states of your units. Added a small floating text during deployment to display the points variation when adding or removing units or skills. New animation for the ‘Blessing’ skill performed by ‘Kenba, the Purifier’.
fixedLocation Corrected and improved localisation of some texts.
addedWe would like to remind you that we are working on the new campaign ‘Light and Shadows’ where you will take control of the human faction, leading the Alliance of Order to overthrow the dark forces and their kindred hosts. Also thank you for the huge support we are receiving to try taking Mind of War one step further each time. Thank you!
Mind of War changes
addedWell, we know we've been a bit silent on updates this March, so this week we've brought you two updates! There was no news about 2.11 because it contained changes as a preview that we wanted to complete with this update, although it was delayed a bit and they were very close together. Now we'll tell you what we've done in what could be the last update before the new campaign!
changedUnits A new ‘Heroism’ concept has been added whereby Hero units deal 10% more damage to, and take 10% less damage from, units that do not have this trait. Between non-Hero units or between Hero units, this concept does not apply. Balancing and updates: Dwarf Miner: ːsteamthumbsupː Slight health increase from 3rd level (inclusive). Shield dwarf: ːsteamthumbsupː Slight health increase at all levels. Wolf rider: ːsteamthumbsupː Slight health increase at 1st level. ːsteamthumbsupː Reduced weakness to piercing damage. ːsteamthumbsupː Increased strength to slashing and crushing damage. Ironclad Dwarf: ːsteamthumbsupː Slight health increase at early levels. War Machine: ːsteamthumbsupː Increased strength to physical damage. ːsteamthumbsupː Strength increase to dark damage. ːsteamthumbsupː New strength to corrosive damage. Added new level available. Great crusher: Changed strengths ːsteamthumbsupː Slashing damage 80% -> 70% ːsteamthumbsdownː Bludgeoning damage 75% -> 80% . Thunder-thrower: ːsteamthumbsupː Slight health increase. Mecha-engineer: ːsteamthumbsupː Slight health increase. Elven Shaman: Added new level available. Mega-toad warrior: ːsteamthumbsupː Slight health increase at 2nd level. Added new level available. Ent: ːsteamthumbsupː Increased resistance to piercing and crushing damage. ːsteamthumbsdownː Reduced bonus to natural healing. Added new level available.
addedVisual Now the left panel, during battle, shows the altered states of your units. Added a small floating text during deployment to display the points variation when adding or removing units or skills. New animation for the ‘Blessing’ skill performed by ‘Kenba, the Purifier’.
fixedLocation Corrected and improved localisation of some texts.
addedWe would like to remind you that we are working on the new campaign ‘Light and Shadows’ where you will take control of the human faction, leading the Alliance of Order to overthrow the dark forces and their kindred hosts. Also thank you for the huge support we are receiving to try taking Mind of War one step further each time. Thank you!
Well, we know we've been a bit silent on updates this March, so this week we've brought you two updates! There was no news about 2.11 because it contained changes as a preview that we wanted to complete with this update, although it was delayed a bit and they were very close together. Now we'll tell you what we've done in what could be the last update before the new campaign!
Changes in version 2.11 and 2.12:
Units A new ‘Heroism’ concept has been added whereby Hero units deal 10% more damage to, and take 10% less damage from, units that do not have this trait. Between non-Hero units or between Hero units, this concept does not apply. Balancing and updates:
Dwarf Miner: ːsteamthumbsupː Slight health increase from 3rd level (inclusive).
Shield dwarf: ːsteamthumbsupː Slight health increase at all levels.
AdjustedWolf riderːsteamthumbsupː Slight health increase at 1st level. ːsteamthumbsupː Reduced weakness to piercing damage. ːsteamthumbsupː Increased strength to slashing and crushing damage.
Ironclad Dwarf: ːsteamthumbsupː Slight health increase at early levels.
AdjustedWar Machineːsteamthumbsupː Increased strength to physical damage. ːsteamthumbsupː Strength increase to dark damage. ːsteamthumbsupː New strength to corrosive damage. Added new level available.
Thunder-thrower: ːsteamthumbsupː Slight health increase.
Mecha-engineer: ːsteamthumbsupː Slight health increase.
AddedElven ShamanAdded new level available.
AddedMega-toad warriorːsteamthumbsupː Slight health increase at 2nd level. Added new level available.
AdjustedEntːsteamthumbsupː Increased resistance to piercing and crushing damage. ːsteamthumbsdownː Reduced bonus to natural healing. Added new level available.
Visual
Now the left panel, during battle, shows the altered states of your units.
Added a small floating text during deployment to display the points variation when adding or removing units or skills.
New animation for the ‘Blessing’ skill performed by ‘Kenba, the Purifier’.
Encounters
Slight increase of available summon points in the 16th (last) confrontation of the ‘Horrors in the Deep’ campaign (andromole faction).
Location Corrected and improved localisation of some texts.
We would like to remind you that we are working on the new campaign ‘Light and Shadows’ where you will take control of the human faction, leading the Alliance of Order to overthrow the dark forces and their kindred hosts. Also thank you for the huge support we are receiving to try taking Mind of War one step further each time. Thank you!