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Steam News20 May 20251y ago

Patch 3.4

As you have probably seen, we have been releasing small unannounced updates approximately every week or even two in a week.

Full notes

Full Mind of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Balance
changedAs you have probably seen, we have been releasing small unannounced updates approximately every week or even two in a week. We've been tweaking things in the passive words and making some minor balancing adjustments, some sound correction, and various details.
addedWith this patch update, we consider that we are closing down that set of balancing in the wake of the latest keyword additions (this doesn't mean that we won't continue to balance the game, of course). In this update we can highlight two changes, the first one, new descriptions (tooltips) in the unit data in combat, we can see a small description of the two statistics (strength and armour) that are shown in the unit panel.
fixedThe second, and perhaps more important, is the correction of the bug described in the previous announcement, which is now fixed . So the ‘preview’ of damage done, specifically in skills that involve movement, should correctly display the damage, even though there may be passives that can affect, as well as stop affecting, due to such movement.

Mind of War changes

changedAs you have probably seen, we have been releasing small unannounced updates approximately every week or even two in a week. We've been tweaking things in the passive words and making some minor balancing adjustments, some sound correction, and various details.
addedWith this patch update, we consider that we are closing down that set of balancing in the wake of the latest keyword additions (this doesn't mean that we won't continue to balance the game, of course). In this update we can highlight two changes, the first one, new descriptions (tooltips) in the unit data in combat, we can see a small description of the two statistics (strength and armour) that are shown in the unit panel.
fixedThe second, and perhaps more important, is the correction of the bug described in the previous announcement, which is now fixed . So the ‘preview’ of damage done, specifically in skills that involve movement, should correctly display the damage, even though there may be passives that can affect, as well as stop affecting, due to such movement.

As you have probably seen, we have been releasing small unannounced updates approximately every week or even two in a week. We've been tweaking things in the passive words and making some minor balancing adjustments, some sound correction, and various details.

With this patch update, we consider that we are closing down that set of balancing in the wake of the latest keyword additions (this doesn't mean that we won't continue to balance the game, of course). In this update we can highlight two changes, the first one, new descriptions (tooltips) in the unit data in combat, we can see a small description of the two statistics (strength and armour) that are shown in the unit panel.

The second, and perhaps more important, is the correction of the bug described in the previous announcement, which is now fixed. So the ‘preview’ of damage done, specifically in skills that involve movement, should correctly display the damage, even though there may be passives that can affect, as well as stop affecting, due to such movement.

We hope you are enjoying the game, and we remind you that you have the game forum available for any comments, suggestions or even complaints you would like to make.

Source

Steam News / 20 May 2025

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