HomeGamesUpdatesPricingMethodology
Steam News31 March 20251y ago

Patch 2.13

We're back, with preparations for the new campaign! We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version al

Full notes

Full Mind of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions0 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
addedWe're back, with preparations for the new campaign! We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already.
addedNew changes in this release:
addedAltered states New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%. Flammable : Increased bonus to fire damage 60% -> 70% . Wet: Increased bonus to electrical damage 50% -> 60% . Increased resistance to water damage 20% -> 25% . Reduced resistance to igneous damage 35% -> 25% .
addedVisual Added descriptive text describing the strengths and weaknesses of units in their battle data. Changed how the unit's applied strength and armour bonus is displayed, both on display and in the data when selecting that unit. The percentage variation of damage (increased in case of strength and decreased in case of armour) applied during combat is now shown.
addedAnd these are the changes we wanted to add for your feedback, so we can continue to improve and polish Mind of War! Thanks to all the people who support us!
Flammable : Increased bonus to fire damage60%70%Flammable : Increased bonus to fire damage increased, buffWet: Increased bonus to electrical damage50%60%Wet: Increased bonus to electrical damage increased, buffresistance to water damage20%25%resistance to water damage increased, buffresistance to igneous damage35%25%resistance to igneous damage decreased, nerf

We're back, with preparations for the new campaign! We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already.

New changes in this release:

  1. Altered states

    • New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%.

    • FlammableIncreased bonus to fire damage 60% -> 70% .
    • WetIncreased bonus to electrical damage 50% -> 60% . Increased resistance to water damage 20% -> 25% . Reduced resistance to igneous damage 35% -> 25% .
  2. Abilities

    • Healing Pulse: Now applies Restored, reducing the effectiveness of successive use of healing abilities.

  3. Visual

    • Added descriptive text describing the strengths and weaknesses of units in their battle data.

    • Changed how the unit's applied strength and armour bonus is displayed, both on display and in the data when selecting that unit. The percentage variation of damage (increased in case of strength and decreased in case of armour) applied during combat is now shown.

And these are the changes we wanted to add for your feedback, so we can continue to improve and polish Mind of War! Thanks to all the people who support us!

Source

Steam News / 31 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.