Full notes
Full Mind of War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
We're back, with preparations for the new campaign! We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already.
New changes in this release:
Altered states
New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%.
- FlammableIncreased bonus to fire damage 60% -> 70% .
- WetIncreased bonus to electrical damage 50% -> 60% . Increased resistance to water damage 20% -> 25% . Reduced resistance to igneous damage 35% -> 25% .
Abilities
Healing Pulse: Now applies Restored, reducing the effectiveness of successive use of healing abilities.
Visual
Added descriptive text describing the strengths and weaknesses of units in their battle data.
Changed how the unit's applied strength and armour bonus is displayed, both on display and in the data when selecting that unit. The percentage variation of damage (increased in case of strength and decreased in case of armour) applied during combat is now shown.
And these are the changes we wanted to add for your feedback, so we can continue to improve and polish Mind of War! Thanks to all the people who support us!
Source
Changelog.gg summarizes and formats this update. How we read updates.