HomeGamesUpdatesPricingMethodology
Steam News2 December 20205y ago

Update 26

Gameplay Introduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time.

Full notes

Full Might is Right update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions5 changes2 removals
  • Events
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedGameplayIntroduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time.
removedGameplayEnemy heroes no longer spawn at the closest settlement to the hero, this makes them less predictable and hopefully more interesting to encounter
addedGameplayAdded new secret item into the game. (hint: it can be found by defeating the water elemental boss)
changedSoundFancy footstep model, footsteps sound different based on the terrain now
addedSoundAll-new sound effects for abilities
addedSoundAdded sound effects for radial menu

Might is Right changes

addedIntroduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time.
removedEnemy heroes no longer spawn at the closest settlement to the hero, this makes them less predictable and hopefully more interesting to encounter
addedAdded new secret item into the game. (hint: it can be found by defeating the water elemental boss)
changedFancy footstep model, footsteps sound different based on the terrain now
addedAll-new sound effects for abilities

Gameplay

  • Introduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time.

  • Enemy heroes no longer spawn at the closest settlement to the hero, this makes them less predictable and hopefully more interesting to encounter

  • Added new secret item into the game. (hint: it can be found by defeating the water elemental boss)

Sound

  • Fancy footstep model, footsteps sound different based on the terrain now

  • All-new sound effects for abilities

  • Added sound effects for radial menu

  • Tweaked volume of various sounds to hopefully make for a more pleasant auditory experience overall

User Interface

  • Fixed a number of minor bugs in main menu

  • Fixed button label alignment in victory/defeat scenes

  • Fixed minor portrait alignment issue of hero badge on strategic map

  • Disabled background blur animation, it used to have an unpleasant looking "pop" at the end, now the UI feels more clean

  • Updated minimap, slightly better looking colors and more realistic shadows to help better understand the elevation

  • Added glorious animated background to the title screen

Performance

  • Various UI performance improvements

  • Slight performance improvement in combat, less memory usage and more efficient ground shader

Bugs/Misc.

  • Fixed a bug where sometimes enemy heroes would not be properly landed on the ground.

  • Fixed a minor bug where action points would not be removed if you lose a battle triggered by a story event

Source

Steam News / 2 December 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.