Full notes
Full Might is Right update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Performance
- Fixes
Might is Right changes
Gameplay
Introduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time.
Enemy heroes no longer spawn at the closest settlement to the hero, this makes them less predictable and hopefully more interesting to encounter
Added new secret item into the game. (hint: it can be found by defeating the water elemental boss)
Sound
Fancy footstep model, footsteps sound different based on the terrain now
All-new sound effects for abilities
Added sound effects for radial menu
Tweaked volume of various sounds to hopefully make for a more pleasant auditory experience overall
User Interface
Fixed a number of minor bugs in main menu
Fixed button label alignment in victory/defeat scenes
Fixed minor portrait alignment issue of hero badge on strategic map
Disabled background blur animation, it used to have an unpleasant looking "pop" at the end, now the UI feels more clean
Updated minimap, slightly better looking colors and more realistic shadows to help better understand the elevation
Added glorious animated background to the title screen
Performance
Various UI performance improvements
Slight performance improvement in combat, less memory usage and more efficient ground shader
Bugs/Misc.
Fixed a bug where sometimes enemy heroes would not be properly landed on the ground.
Fixed a minor bug where action points would not be removed if you lose a battle triggered by a story event
Source
Changelog.gg summarizes and formats this update. How we read updates.
