Full notes
Full Might is Right update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Store
- Performance
- Maps
The main theme of this update is bosses. We wanted to bring more variety to challenges offered in the world of Might is Right.
Gameplay
Healer talents updated, added more unique talents for specific healers. Introduced powerful key-stone talents. Removed some talents that did not fit thematically.
Added 6 aspect bosses, you can find them guarding teleportation stones, each offers a unique challenge and great rewards.
Added new knight boss, you will find him just east of the starting area.
Added 5 new story screens
All heroes had their Ability Power increased by 20%
You can now cancel current move order by issuing another one, useful for canceling poorly considered attack orders
Added support for off-line data storage. Some players have had their "Steam Cloud Storage" disabled, this change allows the game to still save your progress.
UI
Added effect preview for talents, when you hover over a talent - you will be able to see how your character will be affected if you learn that talent, should help make more informed decisions
You can now press spacebar key to snap camera back to your hero, helpful when navigating the map
Added full-text search to inventory, if you want to find some healing items for example
Added options menu to the title screen, the option selection there is limited, but you have the most important ones to help you configure things before starting the game.
Better look for scroll bars
Added simple animations to character images in story screens
Improved floating combat text animations, things like damage or healing numbers
More intelligent choice of initially selected unit in Squad view, a hero or the most powerful creature is selected, instead of a random one
Changed display order, toast notifications will now be displayed under most of the other UI elements, those notifications offer fairly little value in terms of information and used to obscure critical parts of the UI at times
Town guardian skin has been re-colored to make it more distinct
Fixed clipped glowing particle texture on treasure chests
Improved item shop UI
Improved unit shop UI
Improved inventory UI
Technical
Reworked animation system from the ground up, animations are much smoother, as a result, especially the transitions from one motion to another
Improved UI performance across the board, the main focus was on making mid and end game battles run smoother
Improved performance in the inventory screen, it used to cause FPS drops on some CPU models
Added visual effects for footsteps
Synchronized footstep audio effects with actual steps of the character
Re-worked static game database, it is now loaded in the separate thread, allowing the game to start a few seconds faster
Added visual effects of the characters to strategy map, if your character has a glowing sword or is on fire - you will see that on the strategic map also
Improved shadows, you will see much less flicker in the shadows when moving the camera
Introduced image caching, you'll notice that icons and portraits appear a lot sooner, in the past there used to be a delay of few frames when an image is loaded, this will happen a lot less often now
Trail effects have a softer introduction now when they first appear. This makes them look better.
Fixed particle system bug that caused some larger particles to flicker when moving camera
Improved clarity on larger particles, most noticeable on treasure chests
Localization
Improved German localization
Improved English localization
Improved Chinese localization
Improved Russian localization
Source
Changelog.gg summarizes and formats this update. How we read updates.
