Full notes
Full Might & Magic: Clash of Heroes - Definitive Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Mighty Heroes,
What changed
- Gameplay
- Maps
- Balance
- Store
Might & Magic: Clash of Heroes - Definitive Edition changes
Let's take a closer look at Fiona and the Necropolis Faction today!
As mentioned in our World & Characters blogpost, Fiona Unicorn is the sole daughter of the Unicorn Duchy. She became a ghost and is now a Necromancer commanding an undead army.
If you aren't familiar with Might & Magic: Clash of Heroes - Definitive Edition's combat, we strongly encourage you to read our Gameplay Introduction blogpost before reading any further.
Fiona's unique spell sacrifices all her idle units on the battlefield to produce a powerful energy ball she can then launch at the enemy. The sacrificed units leave behind piles of bones that transform into defensive walls, making this spell well-balanced in offense and defense!
These units have the fastest charging time (from one to three turns) but deal the lowest damage. Necropolis Core Units are the following:
Skeletons These units move toward the enemy and bash them with their bony skulls after two turns. A unit that deals a good amount of damage with a relatively low charging time
Zombies These units inflict a plagued bite on the enemy after two turns. Afflicted enemies will continuously lose HP at the beginning of every turn. This life-draining ability is incredibly useful to lower Elite and Champion Unit attacks (which get more powerful while they charge)
Ebon Guards These units slash the enemy with their ritual daggers after three turns. They are the strongest of all the Necropolis Core Units.
These units deal more damage than Core Units but take up more space on the battlefield, making them trickier to activate. Necropolis Elite Units are the following:
Vampires These units transform into a deadly cloud of bats and charge at the enemy after four turns. Their attack drains the life force of the enemy and transfers it to Fiona’s HP.
Ghosts These units launch an attack after three turns. While charging their attack, they are immune to damage and deal damage to enemies that pass through them.
These units are undoubtedly the most important of your army as they deal the most damage over a large area. However, they are even larger than Elite Units and require more Core Units to activate their attack, which takes longer to charge as well. Necropolis Champion Units are the following:
Bone Dragons These units devour the enemy with their bony mouths after five turns. During their attack, they swallow idle enemies and transform their toughness into additional attack power. If used well, these units will gather more power as they cross enemy lines to deal a fatal blow to the enemy hero’s HP bar.
Death Knights These units launch a wave of dark energy after six turns. Their charging time may be long but it is actually an advantage as during that time they continuously drain the life force of enemy units to strengthen their own attack.
Wraiths These units launch a devastating after five turns. They have the unique ability to deliver instant death to anything their touch, including the enemy hero’s HP. However, they are quite fragile while charging, making them high-risk, high-reward units.
Necropolis walls have a base strength of 6 HP and all idle units that die leave behind piles of bones that form walls.
That's all for Fiona and the Necropolis Faction! Stay tuned for more advanced gameplay tips in the future! Thank you for your interest in Might & Magic: Clash of Heroes - Definitive Edition!
✨Wishlist Might & Magic: Clash of Heroes - Definitive Edition!
https://store.steampowered.com/app/2213300/Might__Magic_Clash_of_Heroes__Definitive_Edition/
🧙♂️Follow us on social media to stay updated on the latest news https://twitter.com/Dotemu
Source
Changelog.gg summarizes and formats this update. How we read updates.
