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Steam News25 April 20262mo ago

Major Update #8

Hey all! I hope everyone's having a good weekend. Here's a new update with plenty of fixes, some new lore, and an alternative ending to the game! PATCH NOTES - 1.5.

Full notes

Full Midnight Special update

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Repeated intro

Hey all! I hope everyone's having a good weekend. Here's a new update with plenty of fixes, some new lore, and an alternative ending to the game!

What changed

10 fixes6 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Compatibility
addedHey all! I hope everyone's having a good weekend. Here's a new update with plenty of fixes, some new lore, and an alternative ending to the game!
addedNEW CONTENT & LOREAlternative Ending: Added a new alternative ending and a method to defeat Ivan.
addedNEW CONTENT & LOREAsk Tina Function: Added "Ask Tina" functionality to the organ document.
addedNEW CONTENT & LOREDocumentation: Added a note explaining how to use Talking Tina.
addedNEW CONTENT & LORELore Additions: Added a new note and a lore reference to the "basement abomination" in the hallway.
fixedGameplay & LogicCharacter Control: Disabled player control during the basement sequence and fixed an issue where the player could walk toward Ivan during the final encounter cutscene.

PATCH NOTES - 1.5.1

NEW CONTENT & LORE

  • Alternative EndingAdded a new alternative ending and a method to defeat Ivan.
  • Ask Tina FunctionAdded "Ask Tina" functionality to the organ document.
  • DocumentationAdded a note explaining how to use Talking Tina.
  • Lore AdditionsAdded a new note and a lore reference to the "basement abomination" in the hallway.

FIXES & IMPROVEMENTS

Gameplay & Logic

  • Character ControlDisabled player control during the basement sequence and fixed an issue where the player could walk toward Ivan during the final encounter cutscene.
  • Ivan LogicFixed an issue where Ivan's laugh would pause his movement; the laugh no longer interrupts his logic.
  • Game TimerFixed the timer so it no longer resets after reaching 99.
  • AnimationsAdded grab animations for Up direction.
  • Consistency: Transitions and room entrances are now consistent throughout the house.

Audio & Visual

  • Environmental Polish: Visual, audio, and logic improvements made to Wood 1, Woods 2, and the Basement Dream sequence.

  • Scene TransitionsFixed a "spider sound" occurring during scene switches.
  • VisibilityFixed an issue where the "kids in barrel" would not appear in the world.

UI & Systems

  • Save SystemFixed the save display to correctly show the 4 manual slots instead of "Autosave."
  • Settings PersistenceFixed variables (scanlines and other options) to ensure they remain persistent after quitting the game.
  • Resolution: Game now starts in Full Screen on 1080p (or multiples); non-1080p scalable monitors default to Windowed Mode.

  • Control Scheme: The control scheme prompt only displays once. - It can be switched at any time via options menu.

  • UI CleanupFixed the "Bob you're still alive" UI exit issue and corrected several name tags, including the "deer basement" tag.

Interaction & Items

  • PromptsFixed the bullet pickup prompt in the dollhouse.
  • EquipmentFixed an issue where the shotgun would disable when moving from Hallway 2 to Hallway 1.

Known Issues (future update):

  • Video Compatibility: Videos require re-encoding to a different codec; they currently do not render on Steam Deck.

  • Equipment: Shotgun does not disable when the player goes to sleep.

  • Death Screen: The load menu should appear upon death instead of the Play/Quit options.

Thanks for all your support, everyone!

Source

Steam News / 25 April 2026

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