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Steam News18 March 20263mo ago

Major Update #7

Hey all! Another day, another game update. Here's a comprehensive list. PATCH NOTES - 1.2.9 UI & MENUS Added Close and Take All functions to Container (sandwich menu). Players can no longer select items individually.

Full notes

Full Midnight Special update

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Repeated intro

Hey all! Another day, another game update. Here's a comprehensive list.

What changed

11 fixes6 additions3 changes2 removals
  • UI and audio
  • Gameplay
  • Fixes
changedUI & MENUS
addedAdded Close and Take All functions to Container (sandwich menu). Players can no longer select items individually. (Y Controller/X Keyboard closes menu; Y Controller/R Keyboard takes all)
fixedFixed issue where pressing Escape/Pause while the sandwich prompt was active would cause menus to break
fixedFixed cursor requiring inventory to be opened and closed before the T/Y function could be used
fixedFixed inventory not displaying after saving, returning to the title screen, and then loading specific rooms
addedAdded Document Read state to improve filtering when a large number of documents are present

PATCH NOTES - 1.2.9

UI & MENUS

  • Added Close and Take All functions to Container (sandwich menu). Players can no longer select items individually. (Y Controller/X Keyboard closes menu; Y Controller/R Keyboard takes all)

  • Fixed issue where pressing Escape/Pause while the sandwich prompt was active would cause menus to break

  • Fixed cursor requiring inventory to be opened and closed before the T/Y function could be used

  • Fixed inventory not displaying after saving, returning to the title screen, and then loading specific rooms

  • Added Document Read state to improve filtering when a large number of documents are present

  • Added location selector on the upstairs area—players can now choose between going to the kitchen or hallway

GAMEPLAY & COMBAT

  • Fixed Skull Spider Logic where it would break its attack when switching scenes. Added a check to prevent this and blocked interactions (such as scene switching) when the player is under attack

  • Fixed shotgun persistence when dropped and the scene is switched

  • Fixed movement breaking after exiting the hole-in-the-wall scene when the player had switched from the standard weapon to the shotgun before exiting

  • Fixed Ivan's QTE being delayed during the final boss battle

  • Fixed Y-axis/aim issue during Ivan's QTE

  • Fixed bullet check when entering the hole during Ivan's boss battle. Implemented a new pickup variable logic with a save failsafe—equipping or unequipping the shotgun in the inventory now automatically sets the pickup variable to true. Added a shell inventory check upon entering Ivan's boss battle if the player has none

ITEMS & INVENTORY

  • Added lighter fluid to the correct inventory category

  • The necklace now properly disables in locations where it is used (Woods 2, Golden Room)

AUDIO

  • Disabled Skull Spider sound when the player walks through the trigger

GRAPHICS

  • Fixed MrHappy Light visibility issue

  • Removed black pixel from Angel Close

  • Added Speaker label

CONTENT

  • Implemented true ending—available in the play again menu

  • Curator Page

KNOWN ISSUES (WILL BE FIXED IN NEXT UPDATE)

  • Inconsistent room transitions

  • Localization issues that may have occurred as a result of the new content

  • Game starts in windowed mode when you restart the game

  • Demo portion of the game is behind on updates, which will also be a major focus

  • Controller scheme should appear only the first time you open the game—in the future, it should remember the player's choice

  • Menu inconsistencies

Source

Steam News / 18 March 2026

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