Full notes
Full Midnight Special update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all! Another day, another game update. Here's a comprehensive list.
What changed
- UI and audio
- Gameplay
- Fixes
PATCH NOTES - 1.2.9
UI & MENUS
Added Close and Take All functions to Container (sandwich menu). Players can no longer select items individually. (Y Controller/X Keyboard closes menu; Y Controller/R Keyboard takes all)
Fixed issue where pressing Escape/Pause while the sandwich prompt was active would cause menus to break
Fixed cursor requiring inventory to be opened and closed before the T/Y function could be used
Fixed inventory not displaying after saving, returning to the title screen, and then loading specific rooms
Added Document Read state to improve filtering when a large number of documents are present
Added location selector on the upstairs area—players can now choose between going to the kitchen or hallway
GAMEPLAY & COMBAT
Fixed Skull Spider Logic where it would break its attack when switching scenes. Added a check to prevent this and blocked interactions (such as scene switching) when the player is under attack
Fixed shotgun persistence when dropped and the scene is switched
Fixed movement breaking after exiting the hole-in-the-wall scene when the player had switched from the standard weapon to the shotgun before exiting
Fixed Ivan's QTE being delayed during the final boss battle
Fixed Y-axis/aim issue during Ivan's QTE
Fixed bullet check when entering the hole during Ivan's boss battle. Implemented a new pickup variable logic with a save failsafe—equipping or unequipping the shotgun in the inventory now automatically sets the pickup variable to true. Added a shell inventory check upon entering Ivan's boss battle if the player has none
ITEMS & INVENTORY
Added lighter fluid to the correct inventory category
The necklace now properly disables in locations where it is used (Woods 2, Golden Room)
AUDIO
Disabled Skull Spider sound when the player walks through the trigger
GRAPHICS
Fixed MrHappy Light visibility issue
Removed black pixel from Angel Close
Added Speaker label
CONTENT
Implemented true ending—available in the play again menu
Curator Page
KNOWN ISSUES (WILL BE FIXED IN NEXT UPDATE)
Inconsistent room transitions
Localization issues that may have occurred as a result of the new content
Game starts in windowed mode when you restart the game
Demo portion of the game is behind on updates, which will also be a major focus
Controller scheme should appear only the first time you open the game—in the future, it should remember the player's choice
Menu inconsistencies
Source
Changelog.gg summarizes and formats this update. How we read updates.
