Full notes
Full Midnight Mayhem update
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What changed
- Gameplay
- UI and audio
- Fixes
Balancing improvements
The monster can no longer die from being too far from the humans in the final phase. The monster is now slightly faster than humans when wounded. Isolation ability has been buffed. And other small balancing tweaks.
Improved water death
The screen used to cut to black when you fell into the water, this has been removed and you can now keep seeing as you sink to the bottom. Also added proper underwater post processing, splash sound effects and underwater audio effects.
Small tutorial improvements
Some things have been clarified in the tutorial, tips and the ability loadout menu.
And of course quite a few bug fixes
Change list:
🎉 Heavily improved dying in the water in the Dungeon, no longer cuts to black 🔧 The monster is now slightly faster than humans when wounded 🔧 Isolation ability now lasts longer 🔧 In the final phase the monster can no longer die from being far from humans 🔧 Added a tip telling humans they sometimes need to split up 🔧 Added some text to the tutorial telling humans they sometimes need to split up 🔧 Removed the first "Monster Evolved" notification for humans 🔧 Made the ability loadout menu text bigger and more easily readable 🔧 Some balancing improvements 🔧 Fixed a bug in the Dungeon when crouching while above the water 🔧 Fixed the Fangworm being affected by decals 🔧 Fixed decapitated heads being affected by decals 🔧 Fixed character customization settings not being initialized properly
Source
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