In this update2
Full notes
Full Midnight Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Midnight Mayhem changes
Different ability loadouts per map
The ability loadout menu now has separate loadouts for each map. This allows you to choose the abilities you find most useful for each map separately.
Up to 6 players
The game is now also playable with up to 6 people instead of 4, please be aware that 5 and 6 player games have been tested the least so balancing will probably need some work!
And a bunch of bug fixes
Important: The demo is being disabled June 1st, The full game is releasing June 3rd!
Change list:
🎉 You can now create a different ability loadout for each map 🎉 The game is now playable with up to 6 people total balancing still needs to be done 🔧 Changed the controller Joystick Deadzone default value 🔧 Lowered some environment sounds in the Amusement Park 🔧 Lowered screen shake Amusement Park attractions 🔧 Fixed a bug with the Discord Rich Presence not displaying session play time properly 🔧 Fixed a rare bug where online friends would not be sorted first in the list 🔧 Improved the earthquake hole shader slightly 🔧 Fixed a bug with the earthquake hole shader 🔧 Fixed a small bug with the time since round calculation 🔧 Fixed a rare bug with the Darkside Portal ragdoll physics 🔧 Fixed performance issue with the flamethrower 🔧 Fixed a bug with the mirror not updating on some hardware 🔧 Fixed crouching and sliding when gravity is inverted 🔧 Fixed bug where client monster couldn't kill 2 players when in final phase (monster advantage) 🔧 Fixed a rare bug where human players couldn't interact with anything in the Lobby 🔧 Fixed a bug where the game would crash when joining a server with a bad input device selected
Source
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