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Steam News15 June 20242y ago

Midnight Guns - Alpha 0.2.9a - Patch Notes

Strato Layout Changes oooo, nice pipe Last patch we introduced a new roof on Strato, and there's been some feedback about how powerful that position could be, and how difficult it is to contest it from the outside spawn

In this update2

Full notes

Full Midnight Guns update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
addedStrato Layout ChangesLast patch we introduced a new roof on Strato, and there's been some feedback about how powerful that position could be, and how difficult it is to contest it from the outside spawn. These new changes include an extension of the vent, to now serve as a new main lane in the map, and relatively easy access to the roof from outside spawn.
addedNew Grenade PistolContinuing our fight to replace all of our long-standing placeholders, the grenade pistol has received its own unique model. This baby was cooked up by Grimm, and textured/animated by Jehar. Along with these new animations is an extension of the auto-drop timer, so make sure you remember to chuck it manually if you need to swap quick.
changedNew MagnumAs previously mentioned, Grimm has been cooking up a new Magnum to fit our new five-shot capacity, and here it is. It comes loaded with five rounds of .400 Nitro Express, ready to blow grapefruit sized holes in anything you point it at.
changedWallkick Fixes!Last patch wallkicks got a little funky. We've continued our iteration and bug-fixing, and have removed the triple wallkick bug (sorry folks). We have however slightly increased the base vertical boost to account for the removal of downward view angle boosting. This should be more user-friendly since staring at the floor now gives no benefit, which overall aids consistency and removes confusing behavior.
addedModding Framework ProgressOver the last week Reki and Classy have begun work on a new UI system, which will be the first of several enhancements to the overall modularity and moddability of the base game. This system is planned to allow modders to create entirely new huds and menus without requiring modification of the base game code.

Midnight Guns changes

addedLast patch we introduced a new roof on Strato, and there's been some feedback about how powerful that position could be, and how difficult it is to contest it from the outside spawn. These new changes include an extension of the vent, to now serve as a new main lane in the map, and relatively easy access to the roof from outside spawn.
addedContinuing our fight to replace all of our long-standing placeholders, the grenade pistol has received its own unique model. This baby was cooked up by Grimm, and textured/animated by Jehar. Along with these new animations is an extension of the auto-drop timer, so make sure you remember to chuck it manually if you need to swap quick.
changedAs previously mentioned, Grimm has been cooking up a new Magnum to fit our new five-shot capacity, and here it is. It comes loaded with five rounds of .400 Nitro Express, ready to blow grapefruit sized holes in anything you point it at.
changedLast patch wallkicks got a little funky. We've continued our iteration and bug-fixing, and have removed the triple wallkick bug (sorry folks). We have however slightly increased the base vertical boost to account for the removal of downward view angle boosting. This should be more user-friendly since staring at the floor now gives no benefit, which overall aids consistency and removes confusing behavior.
addedOver the last week Reki and Classy have begun work on a new UI system, which will be the first of several enhancements to the overall modularity and moddability of the base game. This system is planned to allow modders to create entirely new huds and menus without requiring modification of the base game code.

Strato Layout Changes

oooo, nice pipe

Last patch we introduced a new roof on Strato, and there's been some feedback about how powerful that position could be, and how difficult it is to contest it from the outside spawn. These new changes include an extension of the vent, to now serve as a new main lane in the map, and relatively easy access to the roof from outside spawn.

New Grenade Pistol

totally tubular

Continuing our fight to replace all of our long-standing placeholders, the grenade pistol has received its own unique model. This baby was cooked up by Grimm, and textured/animated by Jehar. Along with these new animations is an extension of the auto-drop timer, so make sure you remember to chuck it manually if you need to swap quick.

New Magnum

Magnum, PI

As previously mentioned, Grimm has been cooking up a new Magnum to fit our new five-shot capacity, and here it is. It comes loaded with five rounds of .400 Nitro Express, ready to blow grapefruit sized holes in anything you point it at.

In Other News

Wallkick Fixes!

Last patch wallkicks got a little funky. We've continued our iteration and bug-fixing, and have removed the triple wallkick bug (sorry folks). We have however slightly increased the base vertical boost to account for the removal of downward view angle boosting. This should be more user-friendly since staring at the floor now gives no benefit, which overall aids consistency and removes confusing behavior.

Modding Framework Progress

Over the last week Reki and Classy have begun work on a new UI system, which will be the first of several enhancements to the overall modularity and moddability of the base game. This system is planned to allow modders to create entirely new huds and menus without requiring modification of the base game code.

Source

Steam News / 15 June 2024

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