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Steam News6 January 20266mo ago

MidKnight Story - Version 1.057 - Hotfixes

Hey everyone! This small patch focuses on polishing gameplay feel, fixing a few annoying bugs, and improving overall presentation. Here’s what’s new: Finishers Improved trajectory and impact for a more satisfying feel.

Full notes

Full MidKnight Story update

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Repeated intro

Hey everyone! This small patch focuses on polishing gameplay feel, fixing a few annoying bugs, and improving overall presentation. Here’s what’s new:

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Store
addedHey everyone! This small patch focuses on polishing gameplay feel, fixing a few annoying bugs, and improving overall presentation. Here’s what’s new:
changedFinishers Improved trajectory and impact for a more satisfying feel. Tweaked the detection cone: finishers now only trigger if the executable enemy is actually visible on camera (no more off-screen prompts).
fixedHandgun Aiming Fixed an issue where wrong animations played while strafing diagonally. Strafing with a handgun should now feel smoother and more consistent.
changedCharacter Clothing Improved the fit of Paran’s outfit, especially around the jacket armpit area.
addedLoading & First Launch Added a loading screen before the main menu so all assets load properly before the background appears. This mainly improves the experience when starting the game for the first time.
changedClimbing Improved climbing poses. Refined the IK system during climbing for more natural movement.

MidKnight Story changes

addedHey everyone! This small patch focuses on polishing gameplay feel, fixing a few annoying bugs, and improving overall presentation. Here’s what’s new:
changedFinishers Improved trajectory and impact for a more satisfying feel. Tweaked the detection cone: finishers now only trigger if the executable enemy is actually visible on camera (no more off-screen prompts).
fixedHandgun Aiming Fixed an issue where wrong animations played while strafing diagonally. Strafing with a handgun should now feel smoother and more consistent.
changedCharacter Clothing Improved the fit of Paran’s outfit, especially around the jacket armpit area.
addedLoading & First Launch Added a loading screen before the main menu so all assets load properly before the background appears. This mainly improves the experience when starting the game for the first time.
  • Finishers

    • Improved trajectory and impact for a more satisfying feel.

    • Tweaked the detection cone: finishers now only trigger if the executable enemy is actually visible on camera (no more off-screen prompts).

  • Handgun Aiming

    • Fixed an issue where wrong animations played while strafing diagonally.

    • Strafing with a handgun should now feel smoother and more consistent.

  • Character Clothing

    • Improved the fit of Paran’s outfit, especially around the jacket armpit area.

  • Loading & First Launch

    • Added a loading screen before the main menu so all assets load properly before the background appears.

    • This mainly improves the experience when starting the game for the first time.

  • Climbing

    • Improved climbing poses.

    • Refined the IK system during climbing for more natural movement.

Thanks a lot for playing and for all the feedback — it really helps shape the game. More improvements coming soon!

Source

Steam News / 6 January 2026

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