Full notes
Full MidKnight Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! This small patch focuses on polishing gameplay feel, fixing a few annoying bugs, and improving overall presentation. Here’s what’s new:
What changed
- Gameplay
- Fixes
- Store
MidKnight Story changes
Finishers
Improved trajectory and impact for a more satisfying feel.
Tweaked the detection cone: finishers now only trigger if the executable enemy is actually visible on camera (no more off-screen prompts).
Handgun Aiming
Fixed an issue where wrong animations played while strafing diagonally.
Strafing with a handgun should now feel smoother and more consistent.
Character Clothing
Improved the fit of Paran’s outfit, especially around the jacket armpit area.
Loading & First Launch
Added a loading screen before the main menu so all assets load properly before the background appears.
This mainly improves the experience when starting the game for the first time.
Climbing
Improved climbing poses.
Refined the IK system during climbing for more natural movement.
Thanks a lot for playing and for all the feedback — it really helps shape the game. More improvements coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
