What changed
0 fixes1 addition0 changes0 removals
addedIn this minor update, I added rumble support for Xbox controllers, which should also work on PS5 controllers (though I haven’t tested it yet). I’ve polished some of the transitions in the main menu and pause menu for a smoother experience. I also improved the aiming system while taking damage: it now correctly detects when the aiming trigger is pressed, and aiming is fully disabled if Paran is heavily hit and thrown to the ground, making combat feel more responsive.
MidKnight Story changes
addedIn this minor update, I added rumble support for Xbox controllers, which should also work on PS5 controllers (though I haven’t tested it yet). I’ve polished some of the transitions in the main menu and pause menu for a smoother experience. I also improved the aiming system while taking damage: it now correctly detects when the aiming trigger is pressed, and aiming is fully disabled if Paran is heavily hit and thrown to the ground, making combat feel more responsive.
In this minor update, I added rumble support for Xbox controllers, which should also work on PS5 controllers (though I haven’t tested it yet). I’ve polished some of the transitions in the main menu and pause menu for a smoother experience. I also improved the aiming system while taking damage: it now correctly detects when the aiming trigger is pressed, and aiming is fully disabled if Paran is heavily hit and thrown to the ground, making combat feel more responsive.
Thank you,
Your friendly indie dev,
Mattia