HomeGamesUpdatesPricingMethodology
Steam News28 May 20263mo ago

The Demo drops on June 3rd (finally!)

The Demo is Coming on June 3rd We promised it after the playtest. Here it is! We're taking advantage of our participation in Strategems Festival to make it official: On June 3rd the Midgardr demo goes live and if you pl

In this update5

Full notes

Full Midgardr update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Events
  • Store
changedThe Prologue is where the story begins:You'll learn who the Duke is, why he was banished, and what brought him to the edge of everything. It sets the stage for everything that comes after.
changedNow, let's get technical:35 turns — around 40/50 minutes of gameplay
changedNow, let's get technical:Resource management — keep resources in balance to avoid collapse
changedNow, let's get technical:Event cards — choose how to face an event, then live with the consequences. What seems right often isn't
changedNow, let's get technical:Merchant — a pack-based shop available every 10 turns
changedNow, let's get technical:Oracle's Goblet — a tool to anticipate event outcomes, if you know how to use it

Midgardr changes

changedYou'll learn who the Duke is, why he was banished, and what brought him to the edge of everything. It sets the stage for everything that comes after.
changed35 turns — around 40/50 minutes of gameplay
changedResource management — keep resources in balance to avoid collapse
changedEvent cards — choose how to face an event, then live with the consequences. What seems right often isn't
changedMerchant — a pack-based shop available every 10 turns

The Demo is Coming on June 3rd

We promised it after the playtest. Here it is!

We're taking advantage of our participation in Strategems Festival to make it official: On June 3rd the Midgardr demo goes live and if you played the playtest, you'll notice something different straight away.

You won't be playing Chapter 1 this time. You'll be playing the Prologue. Same systems but a different entry point into the world.

The Prologue is where the story begins:

You'll learn who the Duke is, why he was banished, and what brought him to the edge of everything. It sets the stage for everything that comes after.

But you might also catch a glimpse of something bigger:

The Prologue carries a hint about the meta-narrative about who's actually holding the cards. Whose hands are these, anyway?

The goal is simple: reach the end without letting the village collapse into chaos. And keeping the peace is harder than it sounds.

Now, let's get technical:

📦 What's in the Demo

  • 35 turns — around 40/50 minutes of gameplay

  • Real replayability: every run can unfold differently

  • 2 different endings, each with 2 quest variants — 4 possible conclusions in total

  • A narrative hook that opens the door to Chapter 1

⚙️ The Systems

Everything in Midgardr runs through cards. Here's what you'll find:

  • City building — build and develop your village turn by turn

  • Resource management — keep resources in balance to avoid collapse

  • La Curtes — gather political allies, each with their own character and effect

  • Event cards — choose how to face an event, then live with the consequences. What seems right often isn't

  • Merchant — a pack-based shop available every 10 turns

  • Oracle's Goblet — a tool to anticipate event outcomes, if you know how to use it

  • Letters — the main narrative thread guiding you toward the chapter's ending

  • State Changes — your village can fall into epidemic, famine or revolt depending on your choices. Keep an eye on it

💬 Your opinion matters!

If you want to leave us impressions or structured reports, find us on Discord

See you on June 3rd. All Hail the Holy Radish 🌱

Source

Steam News / 28 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.