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Steam News12 June 20262mo ago

Demo Patch #1 - Next Fest Edition

We're updating the demo for Next Fest! These changes come directly from the feedback we received after launch, so thank you to everyone who took the time to share their thoughts.

In this update4

Full notes

Full Midgardr update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Balance
  • Performance
changedThese changes come directly from the feedback we received after launch, so thank you to everyone who took the time to share their thoughts.The most recurring criticism was about balance, and this patch is our answer.
changedThese changes come directly from the feedback we received after launch, so thank you to everyone who took the time to share their thoughts.We've worked on deck balance and the overall flow of the game . Balance is still a work in progress, but from this version cards will arrive in a more varied and consistent way, and the tools to get out of the trickiest situations will show up more naturally , always within the f ull respect of the player's management choices.
changedResult: a lightweight system that doesn't impact performance and stays invisible to the player. The game won't save you, but it will give you what you need, when you need it.If you've already played and feel like another run, let us know if you notice the difference!

Midgardr changes

changedThe most recurring criticism was about balance, and this patch is our answer.
changedWe've worked on deck balance and the overall flow of the game . Balance is still a work in progress, but from this version cards will arrive in a more varied and consistent way, and the tools to get out of the trickiest situations will show up more naturally , always within the f ull respect of the player's management choices.
changedIf you've already played and feel like another run, let us know if you notice the difference!

We're updating the demo for Next Fest!

These changes come directly from the feedback we received after launch, so thank you to everyone who took the time to share their thoughts.

The most recurring criticism was about balance, and this patch is our answer.

We've worked on deck balance and the overall flow of the game. Balance is still a work in progress, but from this version cards will arrive in a more varied and consistent way, and the tools to get out of the trickiest situations will show up more naturally, always within the f ull respect of the player's management choices.

Result: a lightweight system that doesn't impact performance and stays invisible to the player. The game won't save you, but it will give you what you need, when you need it.

If you've already played and feel like another run, let us know if you notice the difference!

All Hail the Holy Radish

Source

Steam News / 12 June 2026

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