In this update3
Full notes
Full Microvania update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- UI and audio
- Server
- Fixes
Microvania changes
Hi everyone. This update mostly brings the Demo build up to parity with the Full Game build. Here are the changes:
Gameplay
Fixed case where the player could get stuck inside the breakable ice blocks.
Changed the 4 crumple block dash challenge (in the green room just outside Ice area entrance), to be 3 blocks instead. This challenge was designed quite a while ago, and well before I knew what the final game would have as challenges. It turns out, that there's nothing in the final game that is as hard as the 4 crumple block challenge. At least, nothing mandatory.
Fixed enemies flickering when an enemy projectile passes through them. This doesn't happen too often in Demo (maybe not at all), but can happen sometimes in the Full Game.
Fixed save files to now also save the state of killed enemies in the room. This fixes the issue of loading a game and having to deal with a full room of enemies, when you had killed them before saving the game.
UI
The main menu's planet (Micronus) is now a spinning 3D sphere, including a cloud layer that sits above the surface and moves independently.
Added the Lexicon screen. This will auto play in Main Menu after leaving it untouched for a while. It's also accessible from the Pause Menu. The Full Game version contains more entries in the Lexicon.
Added the Accessibility Menu, inside Settings Menu. Includes options for fire rate and respawn at boss. The Hints setting is now moved here.
Fixed Virtual Keyboard (when naming Save Files) to be correct width. No functional change, just visual correction.
Video Settings - Retro Effect now shows when it's on/off.
Fixed issue where Video Settings - Scanlines could be incorrect when first opening Video Settings screen.
Added a Controller Disconnect screen, as recommended by Steam.
Misc.
Steam Cloud Save supported.
Boss death VFX now uses triangles instead of squares.
Fixed Sound FX volume to correctly use the pre-saved level set when starting a new game.
Fixed missing transparent player display when moving behind some hidden paths.
Source
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