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Steam News17 March 20263mo ago

Micro Wars March Update

Version 93 Balance: Headquarters, barracks, factory, airport, and Protura harvester health increased 14% Repair rate decreased by 80% These changes make buildings/harvesters more vulnerable to chip damage while feeling

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What changed

0 fixes0 additions11 changes0 removals
  • Balance
changedBalance:Headquarters, barracks, factory, airport, and Protura harvester health increased 14%
changedBalance:Repair rate decreased by 80%
changedBalance:These changes make buildings/harvesters more vulnerable to chip damage while feeling a little bit more robust overall against enemy attacks. This also has the side-effect of reducing the drain on resources to repair which should help the defending player recover more easily if they hold.
changedBalance:Protura harvesters speed increased 10%, load/unload speed increased 16%, and max carrying capacity decreased.
changedBalance:This does not change the overall income rate from a Protura harvester, but does make it move more frequently to the resource hex. This should make it slightly easier to defend your harvesters and let them share damage when an attacker only has access to the resource patch.
changedBalance:Starting resources increased to 200

Version 93

Balance:

  • Headquarters, barracks, factory, airport, and Protura harvester health increased 14%

  • Repair rate decreased by 80%

These changes make buildings/harvesters more vulnerable to chip damage while feeling a little bit more robust overall against enemy attacks. This also has the side-effect of reducing the drain on resources to repair which should help the defending player recover more easily if they hold.

  • Protura harvesters speed increased 10%, load/unload speed increased 16%, and max carrying capacity decreased.

This does not change the overall income rate from a Protura harvester, but does make it move more frequently to the resource hex. This should make it slightly easier to defend your harvesters and let them share damage when an attacker only has access to the resource patch.

  • Starting resources increased to 200

This should make non-factory openings work slightly better in allowing for refinery tricks without having to wait a few seconds.

  • Resource patch capacity increased 3x, regrow rate decreased 3x

The overall time a harvester patch lasts with 3 harvesters remains unchanged. This puts a (long) time limit on using 2 harvesters and increases the time you can mine with 4 harvesters. This should encourage higher harvester counts per resource patch while also avoiding late-game stalemates.

  • Carter turret health increased 10%

The turret is a little too easy to destroy right now.

Source

Steam News / 17 March 2026

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