Full notes
Full Micro Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Balance
Features:
New 4p map: Grafbour Garden
Army loadouts can now be randomized
Full integration / cross play / progression tracking with the demo version of Micro Wars (actual demo coming soon!)
Bug Fixes:
AI will now not get 'stuck' if there isn't a resource patch within 3 range of their starting HQ, or if the closest/second closest patches don't have 2 empty adjacent hexes for refineries.
Armadillo tanks will no longer occasionally spawn the stinger troopers in your base on death
Fix for crashes when joining or accepting an invite to a party while the game is loading
Fix for bug where too long army loadout names would reset all loadouts
Fix for occasional (and yet, for particular PC setups, 100% reproducible) crashes when launching the game for the very first time on a PC
Balance:
Carter turret health increased 10%, damage decreased 5%
Source
Changelog.gg summarizes and formats this update. How we read updates.
