Full notes
Full Micro Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Server
- Fixes
- Balance
Micro Wars changes
Features:
New unit: Chopper. An early game scouting and harassment-based melee infantry unit that can deal with both infantry and vehicles and is capable of taking early control over the map.
Map pings - use the new button in the tool window, or the default hotkey of 'b' to put a marker on the map for your allies.
Progress bars are now shown for all players while loading, and various timeouts and failure modes that could happen during the loading screen have been improved and streamlined.
New 'randomize army loadout' button that performs pseudo-randomization while trying to ensure you have at least one unit counter for armor type. These random armies aren't necessarily 'good', but will ensure that you always have a base unit that can shoot at air, for example.
New 'reset all hotkeys to defaults' button.
New options hide in-game chat and pings.
Bug Fixes:
Fixed bug where you could not change the matchmaking queue unless you ban at least one map.
Network simulation stability & desync fixes
Fixed friends and party player lists incorrectly resetting focus at arbitrary intervals
Improved health bar sizing to reduce overlap when units are next to each other
Balance:
First unit construction is now reduced by 12s, and initial resources increased to 180. This is much the same as the prior initial building construction reduction change, cutting out downtime in the early game while leaving minimal impact to the relative timings of refinery first vs. production first openings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
