In this update4
Full notes
Full MetalMuters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Muters! It hasn't been that long since the previous update, but sometimes you're just excited to improve things around, y'know? So here's some more updates based on player feedback.
What changed
- Maps
- Gameplay
- UI and audio
MetalMuters changes
Major Changes
Venture Retries: You can now "officially" retry the stage if you didn't meet the goal of a specific day in Venture, up to twice per run
Persist to Potent: The "Persist" modifier (+0.5s effect durations) is revamped into "Potent" modifier (+0.5 bonus to effects), so it now gives flat bonus to mana generation and metal production effects (integer round-down applies)
Bug Fixes
Fix Logs not showing in Academia
"Clear Board" button no longer detaches fixed components
Fix scrollbars not updating the UI on some displays i.e. run info
Venture menu now defaults to showing saved runs if there are any
Fix the description of "Static Wind" to use the new hover details
UI/UX
Break" is reworded to "Jammed" and has a description on hover
"Charged" is reworded to "Volted" to avoid sharing prefix with "Cooled"
There is now a `(?)` tag on relevant info to explain that results will be rounded down
Venture: Last saved datetime is now visible on the top right of the shop screen
Add a quit button for fullscreen users
Logs: now shows the reason a component can't trigger
Balancing
- Kaleidcharge time reduced to 5.5s
New component: Volted Steel Mutator
Add random mod.: adjust the probability of what components will be shown
NOTE: Venture runs created before this update may experience some bugs (i.e. modifiers are still named "Persist" but it should now work as "Potent").
Again, thank you so much for demo players who have provided great feedback.
Sincerely,
Eltiorra from Big Fish Carnival
Source
Changelog.gg summarizes and formats this update. How we read updates.
