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Steam News30 June 20251y ago

50% OFF FOR STEAM SUMMER SALE! AND DEV PROGRESS.

Hello my fellow Metal Heads! It's time for one of the biggest Steam sales of the year, the Steam Summer Sale! And as part of this sale, Metal Heads will be 50% off for the duration of the sale.

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Full Metal Heads update

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Hello my fellow Metal Heads! It's time for one of the biggest Steam sales of the year, the Steam Summer Sale! And as part of this sale, Metal Heads will be 50% off for the duration of the sale. Steam post imageAside from a nice discount, I do have some development progress to share with you all. CURRENTLY WORKING ON If the artwork for this news post didn't give it away already, I am currently working on implementing various dice (die) types to the game. There is a board game customization setting that allows players to choose the number range on the Move Wheel, but the option for Dice Type is not accessible currently. Aside from various bug fixes, I have been working on these new dice by modelling, texturing and implementing them to the game. I am still in the process of setting up the numbers correctly on each dice type to standardized die formula's or layouts, and then just need to figure out how to dice flip (cycle through the sides of the die in numerical order on player command) to the correct angle for each number on the die (which has proved strangely difficult and not behaving correctly). Then I need to ensure that the customization option is active for choosing the dice type, and that it actually works across server and clients, then I'll release this as a small update, hopefully WHATS NEXT AFTER THE DICE? I'll always be bug fixing, especially some bugs that are from years ago that I still cannot figure out to this day. However new content is necessary for the game to progress, so the next major thing I will be working on is a new board game map (or two). I have teased these maps a few years ago (It pains me to say that), and I really want to be able to finish them off and get them into your hands so that you have something new to play around with, so these will likely be my biggest focus. WHAT ABOUT OTHER STUFF? I'd love to start working on board game bot AI soon. This would actually help me with testing the flow of the board game maps, and the general gameplay loop without versing myself or trying to organise players. I've also slowly been doing foley recording here and there to help make the game SOUND more alive and fun, so you may start hearing more and more of this over time if you're paying attention, but I expect this will be less obvious. You all may have noticed that the default/main build of the game is updated now, if you are on the experimental build however, don't worry, it shares the same version number currently, and unless there is an update that requires extensive work that is functional, I'll update the main branch and the experimental branch with the same versions. If I do release an experimental build, patch notes will be provided for this individually. Aside from that, I need to get back to doing some work in the minimal free time I have, so enjoy the Steam Summer Sale, and I hope that both the new and old Metal Heads supporters enjoy these updates as they come. ROCK ON!

What changed

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  • Server
addedHello my fellow Metal Heads! It's time for one of the biggest Steam sales of the year, the Steam Summer Sale! And as part of this sale, Metal Heads will be 50% off for the duration of the sale. Steam post imageAside from a nice discount, I do have some development progress to share with you all. CURRENTLY WORKING ON If the artwork for this news post didn't give it away already, I am currently working on implementing various dice (die) types to the game. There is a board game customization setting that allows players to choose the number range on the Move Wheel, but the option for Dice Type is not accessible currently. Aside from various bug fixes, I have been working on these new dice by modelling, texturing and implementing them to the game. I am still in the process of setting up the numbers correctly on each dice type to standardized die formula's or layouts, and then just need to figure out how to dice flip (cycle through the sides of the die in numerical order on player command) to the correct angle for each number on the die (which has proved strangely difficult and not behaving correctly). Then I need to ensure that the customization option is active for choosing the dice type, and that it actually works across server and clients, then I'll release this as a small update, hopefully WHATS NEXT AFTER THE DICE? I'll always be bug fixing, especially some bugs that are from years ago that I still cannot figure out to this day. However new content is necessary for the game to progress, so the next major thing I will be working on is a new board game map (or two). I have teased these maps a few years ago (It pains me to say that), and I really want to be able to finish them off and get them into your hands so that you have something new to play around with, so these will likely be my biggest focus. WHAT ABOUT OTHER STUFF? I'd love to start working on board game bot AI soon. This would actually help me with testing the flow of the board game maps, and the general gameplay loop without versing myself or trying to organise players. I've also slowly been doing foley recording here and there to help make the game SOUND more alive and fun, so you may start hearing more and more of this over time if you're paying attention, but I expect this will be less obvious. You all may have noticed that the default/main build of the game is updated now, if you are on the experimental build however, don't worry, it shares the same version number currently, and unless there is an update that requires extensive work that is functional, I'll update the main branch and the experimental branch with the same versions. If I do release an experimental build, patch notes will be provided for this individually. Aside from that, I need to get back to doing some work in the minimal free time I have, so enjoy the Steam Summer Sale, and I hope that both the new and old Metal Heads supporters enjoy these updates as they come. ROCK ON!

Metal Heads changes

addedHello my fellow Metal Heads! It's time for one of the biggest Steam sales of the year, the Steam Summer Sale! And as part of this sale, Metal Heads will be 50% off for the duration of the sale. Steam post imageAside from a nice discount, I do have some development progress to share with you all. CURRENTLY WORKING ON If the artwork for this news post didn't give it away already, I am currently working on implementing various dice (die) types to the game. There is a board game customization setting that allows players to choose the number range on the Move Wheel, but the option for Dice Type is not accessible currently. Aside from various bug fixes, I have been working on these new dice by modelling, texturing and implementing them to the game. I am still in the process of setting up the numbers correctly on each dice type to standardized die formula's or layouts, and then just need to figure out how to dice flip (cycle through the sides of the die in numerical order on player command) to the correct angle for each number on the die (which has proved strangely difficult and not behaving correctly). Then I need to ensure that the customization option is active for choosing the dice type, and that it actually works across server and clients, then I'll release this as a small update, hopefully WHATS NEXT AFTER THE DICE? I'll always be bug fixing, especially some bugs that are from years ago that I still cannot figure out to this day. However new content is necessary for the game to progress, so the next major thing I will be working on is a new board game map (or two). I have teased these maps a few years ago (It pains me to say that), and I really want to be able to finish them off and get them into your hands so that you have something new to play around with, so these will likely be my biggest focus. WHAT ABOUT OTHER STUFF? I'd love to start working on board game bot AI soon. This would actually help me with testing the flow of the board game maps, and the general gameplay loop without versing myself or trying to organise players. I've also slowly been doing foley recording here and there to help make the game SOUND more alive and fun, so you may start hearing more and more of this over time if you're paying attention, but I expect this will be less obvious. You all may have noticed that the default/main build of the game is updated now, if you are on the experimental build however, don't worry, it shares the same version number currently, and unless there is an update that requires extensive work that is functional, I'll update the main branch and the experimental branch with the same versions. If I do release an experimental build, patch notes will be provided for this individually. Aside from that, I need to get back to doing some work in the minimal free time I have, so enjoy the Steam Summer Sale, and I hope that both the new and old Metal Heads supporters enjoy these updates as they come. ROCK ON!

Source

Steam News / 30 June 2025

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