Full notes
Full Metal Heads update
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What changed
- Gameplay
- Server
- Maps
Metal Heads changes
UPDATE: Version: MYSTICAL BOG #1.073 (EXPERIMENTAL BUILD)
Just a real quick one, it's not a lot, I've been very busy with my day job and some of the bugs I've tried to resolve took way more effort than I thought, for such minor online mp fixes.
You likely won't even really notice a major difference, but there should now be better network replication for items and item usage. The Curse item should now actually show a particle effect for clients, and a placeholder sound.
Fixed up camera movement when cursing a player, it should no longer flip behind them and behave strangely.
I've tried to fix up teleportation a bit further as well, when attempting to teleport to a location that another player has just teleported to.
Put in place further measures to prevent Swoopy Boi from hitting players who have reached their destination, but also are not the current player. This caused some visual glitches for clients.
OTHER NOTES: I am continuing to work on bug fixes, the list is getting smaller and smaller, which feels great, but there's still a lot more work to do before I do a public release build and finally remove that annoying warning on the game page that says it hasn't been updated in 20 months.
I have also worked out some major plans for the next board game map, which has been briefly shown before, called Deadly Dunes.
I was stuck with how to deal with a major feature in the map, a metal pyramid where players can enter. I didn't really know what to do with it, but now I do....but this won't be revealed until a later date. Rest assured though, it will make the map even more interesting than I plan it to be.
For now though, I just have to keep on squishing these online bugs in the board game mode, and polish off some of the gameplay features for the board game customisation, for example, adding more Dice Types (D6, D10, D12 etc) and ensuring that all of the settings are actually working.
Until next time!
ROCK ON!
Source
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