(Experimental build) MYSTICAL BOG #1.071 - Gift, Theft and Inventory fixes
UPDATE: Version: MYSTICAL BOG #1.071 (EXPERIMENTAL BUILD) This is a small experimental build update that: The exchange device used for THEFT and GIFT items now works properly both online and offline.
Full notes
Full Metal Heads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions3 changes0 removals
Gameplay
Performance
Server
Fixes
changedUPDATE: Version: MYSTICAL BOG #1.071 (EXPERIMENTAL BUILD)
changedThe exchange device used for THEFT and GIFT items now works properly both online and offline. This took a while to get working due to a few reasons, but mostly because I'm a bit of a durp sometimes! There may be still some bugs and possibly crashes with the exchange device, but it SHOULD be working fine now. NOTE: I have only tested this on 2 PC's (Server and Client, so there may be some bugs related to other clients not receiving information as well.
changedDetector now works on clients. There are some performance issues with the detector which may slow down performance, I am looking into why this occurs currently, as it can cause some pretty bad server lag due to poor general (non-network) performance on the host PC.
fixedFixed issues with player inventory not updating correctly on the client, and some more inventory bug fixes. This was a bit of a nightmare to fix, but it's working to a playable state now and should no longer cause confusion, players also should not have invisible inventories now. NOTE: I have witnessed on occassion the inventory selection to become offset (it highlights the item off to the right, rather than the item at the top of the wheel), I'm going to investigate this as I have footage of this occurring which should help me hunt down the issue.
Metal Heads changes
changedUPDATE: Version: MYSTICAL BOG #1.071 (EXPERIMENTAL BUILD)
changedThe exchange device used for THEFT and GIFT items now works properly both online and offline. This took a while to get working due to a few reasons, but mostly because I'm a bit of a durp sometimes! There may be still some bugs and possibly crashes with the exchange device, but it SHOULD be working fine now. NOTE: I have only tested this on 2 PC's (Server and Client, so there may be some bugs related to other clients not receiving information as well.
changedDetector now works on clients. There are some performance issues with the detector which may slow down performance, I am looking into why this occurs currently, as it can cause some pretty bad server lag due to poor general (non-network) performance on the host PC.
fixedFixed issues with player inventory not updating correctly on the client, and some more inventory bug fixes. This was a bit of a nightmare to fix, but it's working to a playable state now and should no longer cause confusion, players also should not have invisible inventories now. NOTE: I have witnessed on occassion the inventory selection to become offset (it highlights the item off to the right, rather than the item at the top of the wheel), I'm going to investigate this as I have footage of this occurring which should help me hunt down the issue.
UPDATE: Version: MYSTICAL BOG #1.071 (EXPERIMENTAL BUILD)
This is a small experimental build update that:
The exchange device used for THEFT and GIFT items now works properly both online and offline. This took a while to get working due to a few reasons, but mostly because I'm a bit of a durp sometimes! There may be still some bugs and possibly crashes with the exchange device, but it SHOULD be working fine now. NOTE: I have only tested this on 2 PC's (Server and Client, so there may be some bugs related to other clients not receiving information as well.
Detector now works on clients. There are some performance issues with the detector which may slow down performance, I am looking into why this occurs currently, as it can cause some pretty bad server lag due to poor general (non-network) performance on the host PC.
Fixed issues with player inventory not updating correctly on the client, and some more inventory bug fixes. This was a bit of a nightmare to fix, but it's working to a playable state now and should no longer cause confusion, players also should not have invisible inventories now. NOTE: I have witnessed on occassion the inventory selection to become offset (it highlights the item off to the right, rather than the item at the top of the wheel), I'm going to investigate this as I have footage of this occurring which should help me hunt down the issue.
Each update brings Metal Heads closer to the game it deserves to be. I know there aren't too many of you following these updates, but just know that every little thumbs up you give, brings a smile to my face and genuinely lifts my spirits.