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Steam News3 March 20251y ago

(Experimental build) MYSTICAL BOG #1.066 - Quality of Life update

UPDATE: Version: MYSTICAL BOG #1.066 (EXPERIMENTAL BUILD) This is a small experimental build update that: Fixed not being able to hit B to go back in the options menu while in a mini-game or the board game mode.

In this update1

Full notes

Full Metal Heads update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
changedUPDATE: Version: MYSTICAL BOG #1.066 (EXPERIMENTAL BUILD) This is a small experimental build update that:
fixedFixed not being able to hit B to go back in the options menu while in a mini-game or the board game mode.
addedNumber Bots (Numbots) now have some visual changes and will light up the colour of the player once hit. Let me know if you like this change, I understand it may not be for everyone.
addedPLAYER PLACED HAZARDS NOW AWARD POINTSThat's right, whenever a player places down a hazard on the map, and another player interacts with that hazard, they will receive a point at the end of the turn. This means that even if a sticky surface hazard is placed and a player walks through it, the player who placed that sticky surface will receive a point. This is only a rough implementation, so visually it needs improvement and perhaps the tutorial needs to reflect this too, however this is a very important change to the gameplay mechanics. Right now, players who's hazards are interacted with, will get a point, regardless of the player reaching their destination or not, but if the player dies or doesn't reach their destination, players who's hazards are interacted with, will receive double points (right now, that's just 2 points until I add customisation settings).
addedPLAYER PLACED HAZARDS NOW AWARD POINTSIn the future, this will be expanded upon, and customisation settings will obviously be added.

Metal Heads changes

changedUPDATE: Version: MYSTICAL BOG #1.066 (EXPERIMENTAL BUILD) This is a small experimental build update that:
fixedFixed not being able to hit B to go back in the options menu while in a mini-game or the board game mode.
addedNumber Bots (Numbots) now have some visual changes and will light up the colour of the player once hit. Let me know if you like this change, I understand it may not be for everyone.
addedThat's right, whenever a player places down a hazard on the map, and another player interacts with that hazard, they will receive a point at the end of the turn. This means that even if a sticky surface hazard is placed and a player walks through it, the player who placed that sticky surface will receive a point. This is only a rough implementation, so visually it needs improvement and perhaps the tutorial needs to reflect this too, however this is a very important change to the gameplay mechanics. Right now, players who's hazards are interacted with, will get a point, regardless of the player reaching their destination or not, but if the player dies or doesn't reach their destination, players who's hazards are interacted with, will receive double points (right now, that's just 2 points until I add customisation settings).
addedIn the future, this will be expanded upon, and customisation settings will obviously be added.

UPDATE: Version: MYSTICAL BOG #1.066 (EXPERIMENTAL BUILD) This is a small experimental build update that:

  • Fixed not being able to hit B to go back in the options menu while in a mini-game or the board game mode.

  • Number Bots (Numbots) now have some visual changes and will light up the colour of the player once hit. Let me know if you like this change, I understand it may not be for everyone.

PLAYER PLACED HAZARDS NOW AWARD POINTS

That's right, whenever a player places down a hazard on the map, and another player interacts with that hazard, they will receive a point at the end of the turn. This means that even if a sticky surface hazard is placed and a player walks through it, the player who placed that sticky surface will receive a point. This is only a rough implementation, so visually it needs improvement and perhaps the tutorial needs to reflect this too, however this is a very important change to the gameplay mechanics. Right now, players who's hazards are interacted with, will get a point, regardless of the player reaching their destination or not, but if the player dies or doesn't reach their destination, players who's hazards are interacted with, will receive double points (right now, that's just 2 points until I add customisation settings).

In the future, this will be expanded upon, and customisation settings will obviously be added.

I hope you all have an awesome week! ROCK ON!

Source

Steam News / 3 March 2025

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