Full notes
Full Metal Goose update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Bug fixes:
Melee attacks from the Cluckanator and Snapdragon can now be parried.
The Snapdagon boss will no longer get stuck midair when hit by some attacks.
removed a bug where switching to the Boltthrower weapon and firing immediately would allow you to infinitely spam its attacks.
Ambient music will now properly play in mission 3: Front Lines
The Cluckanator boss is no longer able to kill itself.
Weapon / equipment changes:
(new) Enemies set on fire by the Starcrusher weapon will burn for 7 seconds and take continous damage.
(new) Enemies set on fire will now have a better-looking fire effect.
Heat cost for the heatsink equipment has been decreased.
The heatsink equipment fires rockets in an arc rather than a straight line.
Misc changes:
Explosions deal double damage to burning enemies.
Explosions have a larger hitbox radius.
Source
Changelog.gg summarizes and formats this update. How we read updates.
