Full notes
Full Metal Goose update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Metal Goose changes
New content:
Added the Brazier, a new foe found in mission 4, Scrap Mountain. They are extremely aggressive, flamethrower-weilding Scrappers that will burn not just you, but anything hit by their flames.
Revamped the Impaler, giving it a fresh model, matching the game's graphical standards. The behaviour of this enemy has also been modified to be fairer, with it only using its grab attack when you run from it.
Bug fixes:
Fixed all issues related to parrying. This better be the last time I do this.
Fixed issues regarding every noise in the game being played all at once when the game is loaded for the first time.
Fixed a bug where oil particles could send you extremely high into the sky.
Fixed a bug where swapping to another weapon while the animation of one was still playing would cause your camera to be stuck in a weird angle.
(There's probably more that I didn't remember)
Gameplay changes:
HITSTOP IS BACK, with more visual effects, audio, and game juice.
Reduced score requirement for obtaiing 100% for missions 2, 3, and 4 greatly, so it's actually possible to get 100% for these missions.
Added death sounds for all enemies.
Weapon / equipment changes:
The Starcrusher's Mace mode now uses Battery instead of its own charge.
When swung, the Starcrusher will no longer send you into a downward slam, but will consume all Battery and send you flying forward, piercing through most enemies until your dash ends.
The starcrusher will not deal damage based on your speed anymore.
enjoy!!!!!!!!! ~Kiakkers :3
Source
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