Full notes
Full Metal Goose update
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What changed
- Gameplay
Bug fixes:
You can no longer get stuck on ledges in a certain room in level 1, the facility.
The green sprite that indicates a door opening will no longer linger on the screen if the animation is interrupted.
The parry indicator will no longer show when not looking at something parryable.
Tutorial popups will be hidden when you press ESC.
You can no longer set your FOV to an extremely low value in the settings.
Weapon / equipment changes:
The Boltthrower's rifle shots are slightly less powerful now, and will do even less to certain bosses to prevent cheezing with a specific bug that allows you to spam the gun.
The Starcrusher's flamethrower mode shots are not much more powerful and fire more rapidly. They will no longer create fire on surfaces; instead, they will stick to enemies. However, they will only drop one healing item when hitting an enemy.
I've looked into optimising the game, starting by removing several redundant scripts that were adding tiny delays to runtime.
Additionally, I have looked into the textureless graphics issue that many people seem to be having. Unfortunately, I don't think I can fix this right now, as using a more compatible renderer seems to break the game's graphics entirely...
~kiakkers :3
Source
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