What changed
1 fix1 addition3 changes1 removal
addedToggle Eyes:You can now click the eyes to keep it toggled on to see the numbers
changedEnemy Changes:Bee effect now does 2 damage if you kill it perfectly but has changed to be on the 5 health slot so comes later in the run instead Beetle has now gone down to the 3 Health slot and ability has changed from gain 3 health to gain 2 health at the end of every turn Piranha has gone down to 1 health but remains as a replacement for lizard Locusts now cannot exhaust Spawned Tokens (or any level 0 Token) Feast or Famine blacklists piranhas
removedEvolution ChangesSwarm has gone from Every 3rd enemy that spawns gains an extra Fly to Every 4th enemy that spawns gains an extra 2 Fly. Swarm no longer counts spawned Flys towards the Swarm Counter
fixedBug FixesFixed Near Death not functioning properly Fixed Bug that allowed you to gain an extra reroll when loading a game from the first market
changedBalance changes from last update I forgot to mentionTurkey: Has gone from 3 to 4 attack base
changedBalance changes from last update I forgot to mentionWater Cup: Awake an adjacent Token to Destroy self -> Awake an adjacent Token to Level Up
Turkey: Has gone3→4↑Turkey: Has gone increased, buffMerge Maestro changes
addedYou can now click the eyes to keep it toggled on to see the numbers
changedBee effect now does 2 damage if you kill it perfectly but has changed to be on the 5 health slot so comes later in the run instead Beetle has now gone down to the 3 Health slot and ability has changed from gain 3 health to gain 2 health at the end of every turn Piranha has gone down to 1 health but remains as a replacement for lizard Locusts now cannot exhaust Spawned Tokens (or any level 0 Token) Feast or Famine blacklists piranhas
removedSwarm has gone from Every 3rd enemy that spawns gains an extra Fly to Every 4th enemy that spawns gains an extra 2 Fly. Swarm no longer counts spawned Flys towards the Swarm Counter
fixedFixed Near Death not functioning properly Fixed Bug that allowed you to gain an extra reroll when loading a game from the first market
changedTurkey: Has gone from 3 to 4 attack base
Toggle Eyes:
You can now click the eyes to keep it toggled on to see the numbers
Enemy Changes:
Bee effect now does 2 damage if you kill it perfectly but has changed to be on the 5 health slot so comes later in the run instead Beetle has now gone down to the 3 Health slot and ability has changed from gain 3 health to gain 2 health at the end of every turn Piranha has gone down to 1 health but remains as a replacement for lizard Locusts now cannot exhaust Spawned Tokens (or any level 0 Token) Feast or Famine blacklists piranhas
Evolution Changes
Swarm has gone from Every 3rd enemy that spawns gains an extra Fly to Every 4th enemy that spawns gains an extra 2 Fly. Swarm no longer counts spawned Flys towards the Swarm Counter
Bug Fixes
Fixed Near Death not functioning properly Fixed Bug that allowed you to gain an extra reroll when loading a game from the first market
Balance changes from last update I forgot to mention
Turkey: Has gone from 3 to 4 attack base
Water Cup: Awake an adjacent Token to Destroy self -> Awake an adjacent Token to Level Up