Full notes
Full Mercenary Operator: Wolves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
This update took quite a bit longer than normal, but features a lot of new additions and changes that are all in use on the newly released “Lip Service” campaign level.
Full Changelog
Added
New campaign level “Lip Service”
Commander UI
New dialogue display method
New radio sounds, music, and ambience
More UI, character, clothing, and dialogue portrait sprites
Little Bird helicopter
Changed
Bandits will now randomize their appearance from a much larger pool of sprites
Renamed “Makarov Pistol” to “PM” to match better with other gun names
AI and player now use the same code to call reload animations, and AI can now use all weapon reload animation types whereas they previously could only reference the rifle reload animation.
More locations added to the South Miji map
Increased raycasts used by AI for target detection to reduce instances of not seeing enemies
AUG side-view sprite now displays a loaded magazine
Fixed
Shoulder swap animation conditions
Civilian appearance randomization
Separatist soldiers now spawn as part of the Separatist faction, rather than Obatenwe
UMP no longer causes magazine instantiation errors on Survival Contracts
Source
Changelog.gg summarizes and formats this update. How we read updates.
