In this update3
Full notes
Full Mercenary Operator: Wolves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Store
- Fixes
Mercenary Operator: Wolves changes
The next campaign level, “Rule of Law” is out and playable now! As with many of the campaign level releases so far, there’s a lot of new content, mostly focused on improving South Miji and the many sub-maps (such as the Grocery Store from a previous update) belonging to it.
The next update will focus on some new weaponry that will be used in the upcoming campaign level, and some annoying behavior with friendly AI will be ironed out.
Full Changelog
Added
“Rule of Law” campaign level and related content (sprites, sounds)
Helicopter startup sound
South Miji full city map
Several new areas to South Miji
Changed
Lowered helicopter audio
South Miji grocery store exterior improved
Fixed
Parked Mi-8 on the Wolf HQ no longer spins up rotors when the level starts.
417 Sniper left-side idle animation positioning now aligns with the holders’ hands.
Null Reference Exception is no longer thrown when changing Footsteps (Other) volume level in a level where dead AI exist.
Vehicle engine audio loop now references realtime before replaying the sound rather than ingame scaled time which would cause the audio to cut out if the game was paused.
Source
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