In this update3
Full notes
Full Mercenary Operator: Wolves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Maps
Mercenary Operator: Wolves changes
The next campaign level, “Old Friends” has been released, along with more bug fixes and optimizations.
Full Changelog
Added
“Old Friends” campaign level
Another pistol magazine unloading sound
Two more handgun magazine loading sounds
RPG-7 and FIM-92F Stinger side-view sprites
Hidden area on the Hot on the Trail level
Dialogue portrait sprites for characters appearing in the new campaign level
More fallen log sprite variations
Changed
Optimized sounds to reduce total file size
Garbage cans no longer block line of sight
Fixed
AI conversations set to end after the final text no longer continually loop
Camera panning no longer causes the world to “flicker”
UI notifications no longer play their sound if another notification sound is already playing. This prevents excessively loud notification sounds from playing such as when several objectives are added to the map at the same time.
Occasional null reference timing issue when markers are removed from the map no longer occurs
An issue where interactable objects couldn’t be clicked in some campaign levels has been fixed. This was due to the fading screen overlay not being detected as fading out all the way and thus keeping clicks disabled.
Source
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