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Steam News1 June 20261mo ago

Mercenary Brotherhood Dev Diary: Castles

Fighting battles out in the open allows you to focus on positioning, overwhelming enemies and small tactics fighting.

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addedWhen I was working on adding in buildings, I wanted to add in a different type of challenge. I wanted a challenge that was tough and grindy, where even a high level company with powerful abilities and equipment would need to dramatically change their tactics if they want to survive. And where you need to worry about enemies above your or hidden behind doors or cover. Right now, in early stages, the buildings come in many different types. There are farmhouses, abandoned towers, villages, forts and even a castle I am working on.
addedIn testing, they all add an interesting challenge. Smaller buildings allow things such as enemies ambushing you, you can tactical retreat into a building to prevent being swarmed and even you have to worry if squad of enemies may be right around the corner of that building you about to turn. At the other end of the scale, the late game challenge of having to take over a castle is a whole new beast. The enemies are heavily fortified behind walls and ramparts, they have many places to hide, and there are purposeful bottlenecks where your units are going to be peppered by arrows and spells until you can finally get close to the enemies. These won't be easy by any means but this is meant to really test your company, oh and get some of the best loot in the game.

Mercenary Brotherhood changes

addedWhen I was working on adding in buildings, I wanted to add in a different type of challenge. I wanted a challenge that was tough and grindy, where even a high level company with powerful abilities and equipment would need to dramatically change their tactics if they want to survive. And where you need to worry about enemies above your or hidden behind doors or cover. Right now, in early stages, the buildings come in many different types. There are farmhouses, abandoned towers, villages, forts and even a castle I am working on.
addedIn testing, they all add an interesting challenge. Smaller buildings allow things such as enemies ambushing you, you can tactical retreat into a building to prevent being swarmed and even you have to worry if squad of enemies may be right around the corner of that building you about to turn. At the other end of the scale, the late game challenge of having to take over a castle is a whole new beast. The enemies are heavily fortified behind walls and ramparts, they have many places to hide, and there are purposeful bottlenecks where your units are going to be peppered by arrows and spells until you can finally get close to the enemies. These won't be easy by any means but this is meant to really test your company, oh and get some of the best loot in the game.

Fighting battles out in the open allows you to focus on positioning, overwhelming enemies and small tactics fighting. For example, ranged units and mages can cause havoc on your company but but you smash through the front line, or flank them, and they fall apart quickly.

When I was working on adding in buildings, I wanted to add in a different type of challenge. I wanted a challenge that was tough and grindy, where even a high level company with powerful abilities and equipment would need to dramatically change their tactics if they want to survive. And where you need to worry about enemies above your or hidden behind doors or cover. Right now, in early stages, the buildings come in many different types. There are farmhouses, abandoned towers, villages, forts and even a castle I am working on.

In testing, they all add an interesting challenge. Smaller buildings allow things such as enemies ambushing you, you can tactical retreat into a building to prevent being swarmed and even you have to worry if squad of enemies may be right around the corner of that building you about to turn. At the other end of the scale, the late game challenge of having to take over a castle is a whole new beast. The enemies are heavily fortified behind walls and ramparts, they have many places to hide, and there are purposeful bottlenecks where your units are going to be peppered by arrows and spells until you can finally get close to the enemies. These won't be easy by any means but this is meant to really test your company, oh and get some of the best loot in the game.

It is all early days still, and the graphics need a lot of work (castles are not just all wood planks) but below is how the castle is shaping out.

Source

Steam News / 1 June 2026

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