HomeGamesUpdatesPricingMethodology
Steam News24 May 20261mo ago

Graphics Overhaul + Vendetta Changes

This was a fairly big change. I originally setup this game as hex based, as I have loved old school hex tactics games.

Full notes

Full Mercenary Brotherhood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Maps
  • Store
  • Events
changedThis was a fairly big change. I originally setup this game as hex based, as I have loved old school hex tactics games. However through play testing and feedback, it was quickly coming apparent that how I designed it was limiting my vision for the game. In particular, I wanted to have buildings and long term, have siege battles with walls and forts.
addedTo that end, I adjusted all the battle and world maps to be isometric instead. So far I am quite happy with the new format, as it looks a lot nicer already and provides a good framework for refining the buildings.
addedSteam post image As it is quite the big change, I also did up a new trailer that shows this better. View store page
addedThe other change that I spent time refining is the Vendetta system. Vendettas are where a surviving enemy becomes a thorn in the side of for your company and tracks you down. Think of them like mini-bosses that are tough but reward great loot if you defeat them. If you don't put them down right away they progressively get more powerful, bringing in bodyguards and gaining more abilities. This adds to the dynamic emergent story of the game where an enemy takes down one of your key characters and then escapes. Then he keeps following around your company and ambushing you at the worst possible times, leading to taking down your best fire mages and your bard. Finally, you put him down once and for all and feel satisfaction for getting the vengeance for your lost comrades.Steam post image Steam post image

Mercenary Brotherhood changes

changedThis was a fairly big change. I originally setup this game as hex based, as I have loved old school hex tactics games. However through play testing and feedback, it was quickly coming apparent that how I designed it was limiting my vision for the game. In particular, I wanted to have buildings and long term, have siege battles with walls and forts.
addedTo that end, I adjusted all the battle and world maps to be isometric instead. So far I am quite happy with the new format, as it looks a lot nicer already and provides a good framework for refining the buildings.
addedSteam post image As it is quite the big change, I also did up a new trailer that shows this better. View store page
addedThe other change that I spent time refining is the Vendetta system. Vendettas are where a surviving enemy becomes a thorn in the side of for your company and tracks you down. Think of them like mini-bosses that are tough but reward great loot if you defeat them. If you don't put them down right away they progressively get more powerful, bringing in bodyguards and gaining more abilities. This adds to the dynamic emergent story of the game where an enemy takes down one of your key characters and then escapes. Then he keeps following around your company and ambushing you at the worst possible times, leading to taking down your best fire mages and your bard. Finally, you put him down once and for all and feel satisfaction for getting the vengeance for your lost comrades.Steam post image Steam post image

This was a fairly big change. I originally setup this game as hex based, as I have loved old school hex tactics games. However through play testing and feedback, it was quickly coming apparent that how I designed it was limiting my vision for the game. In particular, I wanted to have buildings and long term, have siege battles with walls and forts.

To that end, I adjusted all the battle and world maps to be isometric instead. So far I am quite happy with the new format, as it looks a lot nicer already and provides a good framework for refining the buildings.

Steam post image As it is quite the big change, I also did up a new trailer that shows this better. View store page

The other change that I spent time refining is the Vendetta system. Vendettas are where a surviving enemy becomes a thorn in the side of for your company and tracks you down. Think of them like mini-bosses that are tough but reward great loot if you defeat them. If you don't put them down right away they progressively get more powerful, bringing in bodyguards and gaining more abilities. This adds to the dynamic emergent story of the game where an enemy takes down one of your key characters and then escapes. Then he keeps following around your company and ambushing you at the worst possible times, leading to taking down your best fire mages and your bard. Finally, you put him down once and for all and feel satisfaction for getting the vengeance for your lost comrades.Steam post image Steam post image

Source

Steam News / 24 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.