In this update2
Full notes
Full Mercenary Brotherhood update
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What changed
- Balance
- Security
Mercenary Brotherhood changes
The Raw Power of the Labyrinth
In Mercenary Brotherhood, I wanted every race to feel like a tactical tool. The Minotaur is your sledgehammer. While most units look for openings, the Minotaur creates them.
With the highest base melee attack in the game, they are designed to end fights quickly. Their signature move, Gore Charge, doesn't just do damage—it uses their momentum to break through enemy lines, displacing defenders and leaving them vulnerable to your archers.
The Cost of Fury
Power like this comes with a vulnerability. Minotaurs possess Unbreakable Will, meaning they are nearly immune to fear and morale shocks. However, this same stubbornness makes them aggressive. They aren't "tanks" in the traditional defensive sense; they are glass cannons made of muscle. If you overextend a Minotaur without support, their high threat level will make them a primary target for enemy focus fire.
How will you use them?
Will you use them as a "Linebreaker" to open the way for your Dwarf axemen?
Or will you pair them with a Stoneman to create an unstoppable frontline?
Source
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