MENACE
Steam News 22 April 202629d ago

REDACTED Update 1 - now live!

REDACTED Update 1 - now live! The first big Early Access update is now live! There are many more to come and we will work tirelessly to improve all aspects of the game over the next year, but today enjoy the new things…

Update log

Full MENACE update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes20 additions9 changes2 removals
  • Gameplay
  • Workshop
  • Store
  • UI and audio
  • Balance
  • Events
addedThe first big Early Access update is now live! There are many more to come and we will work tirelessly to improve all aspects of the game over the next year, but today enjoy the new things we have prepared and read through the changelog below!
addedThe Workshop will be unlocked through an event after WINNING at least TWO Construct Operations. A new option called "Workshop" will show up on the left sidebar on the Starmap.
addedExisting Construct loot items that you own in existing saves do NOT work with the new Workshop! Only Construct loot items found after this patch can be used in the Workshop. You can identify them by their colorful icons.
addedNewAdded new WORKSHOP screen. It is unlocked by a new event.
addedNewAdded blueprint vouchers for tech level 1 to the BLACK MARKET
addedNewAdded new Construct tech level 1 items

REDACTED Update 1 - now live!

The first big Early Access update is now live! There are many more to come and we will work tirelessly to improve all aspects of the game over the next year, but today enjoy the new things we have prepared and read through the changelog below!

Please mind the following:

  • The Workshop will be unlocked through an event after WINNING at least TWO Construct Operations. A new option called "Workshop" will show up on the left sidebar on the Starmap.

  • Existing Construct loot items that you own in existing saves do NOT work with the new Workshop! Only Construct loot items found after this patch can be used in the Workshop. You can identify them by their colorful icons.

Many changes are explained in the last Dev Diary, you can check it out HERE.

This update will NOT break savegames.

Changelog

v0.7.0+17662

New

  • Added new WORKSHOP screen. It is unlocked by a new event.

  • Added blueprint vouchers for tech level 1 to the BLACK MARKET

  • Added new Construct tech level 1 items

  • Added new Construct loot items to be used in WORKSHOP (old items won't work)

  • Added 'Remove Wreckage' skill for all player units

  • Added new Construct Master Unit

  • Deceased squad leaders are now displayed in the armory

  • Holding Shift in the armory and during mission preparation turns the 'Unequip Squad' button into an 'Unequip All Squads' button now

  • Added new audio setting: Disable Vehicle Idle Sounds

  • Promotion Barks are now based on the Perk Tier

  • New models for the SMGs MP3A9 'SOF' PPP and MP3A9 PPP 'Hi-Cap'

  • Added new icon for long barrel tank cannon

  • Added 'Mercenary Walker' to Pirate faction for the mid game

  • Added new building variations to the 'POW Rescue' mission

  • Added new barks

Improvements

  • Removed 'Promotion Tax' mechanic and added a 'Promotion Cost Factor' based on the leader tier instead

  • Overhauled all Construct units with changed stats and new abilities

  • Removed Morale Damage from Construct Attacks

  • The leader states 'weary', 'exhausted', 'bruised' and 'injured' are displayed better during mission prep and in the armory now

  • Added the 'MOD1 Marksman Battle Rifle' Variant to the Zayn Beecher faction reward list

  • Skill 'Cut fence' is no longer usable while unit is inside vehicles or bunkers

  • Adjusted Breakthrough and Crush Bridgehead map layouts to be less easy to cheese

  • Tactical barks now continue to play, after the primary objectives are completed/failed

  • Adjusted the play rate of barks to more evenly space them out

  • Adjusted textures for all constructs

  • Adjusted Shotgun Muzzle flash effect to be less extreme

  • Increased visual firing cadence for twin HMG

  • Added Guncrawler move sounds

  • Increased plasma tracers visibility

  • Reworked ATGM firing effects and sounds (they are now awesome)

  • Added new icons for Walker Jetpack Accessory

  • Improved grass rendering performance

  • Updated game engine

Bugfixes

  • FIXED OCI 'Auto Supplies' didn't add the correct amount of supplies

  • FIXED Rend ammo decreased damage instead of increasing it

  • FIXED It is no longer possible to gain AP by combining certain accessories and perks

  • Constructs:

    • FIXED Construct operations didn't spawn anymore when there was no Menace presence on any planet

    • FIXED Construct Skirmishers dropped the wrong loot

    • FIXED Construct Soldiers animation didn't react to hits properly

  • Perks

    • FIXED Greifinger's Recover perk text now clarifies that it requires Greifinger himself to kill the elements to gain the benefit

    • FIXED The perk 'Counterstrike' now works correctly with skills sharing ammunition

    • FIXED Perk 'Flamboyant' now displays the correct supply cost in the UI

    • FIXED Perk 'Zig-Zag' buff disappearing after the unit's turn ends

  • FIXED Generic Reward Table containing

Source

Steam News / 22 April 2026

Open original