It’s been four weeks now since MENACE was released into Early Access. The time immediately after the launch was even more intense than the weeks leading up to Early Access, but now that things have calmed down a little,
In this update1
Full notes
Full MENACE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
Gameplay
Balance
addedIt’s been four weeks now since MENACE was released into Early Access. The time immediately after the launch was even more intense than the weeks leading up to Early Access, but now that things have calmed down a little, we want to get back to publishing regular dev diaries so you folks can see what we are up to and what we are working on. First of all, we want to show you what we plan to add during Early Access. The game will be in Early Access for about one year if everything runs smoothly. Please keep in mind that this roadmap reflects our current direction for Early Access development, and features, content, systems, and timing may change as development continues. Preparing the game for the 1.0 launch requires adding the following features (see image).
addedThere are a few things to bear in mind here. First of all, we explicitly decided against showing a predetermined order for adding the features. We will go with the flow and repeatedly evaluate which feature makes the most sense to be added next. The problem with rigid roadmaps is that they impose strict boundaries on our development process, and that is not how we want to work. Secondly, this feature list is not complete by any means. There will be constant adjustments and improvements to most game components, even if they are not part of this list. Even though we have taken a lot of care and consideration while putting this list together, game development is not a straight path, so changes can happen at any time in the future. Lastly, I want to mention again that your feedback is very valuable to us and it will help us to keep steering the development in the right direction, balance the game, and help us determine the priority of certain features.
MENACE changes
addedIt’s been four weeks now since MENACE was released into Early Access. The time immediately after the launch was even more intense than the weeks leading up to Early Access, but now that things have calmed down a little, we want to get back to publishing regular dev diaries so you folks can see what we are up to and what we are working on. First of all, we want to show you what we plan to add during Early Access. The game will be in Early Access for about one year if everything runs smoothly. Please keep in mind that this roadmap reflects our current direction for Early Access development, and features, content, systems, and timing may change as development continues. Preparing the game for the 1.0 launch requires adding the following features (see image).
addedThere are a few things to bear in mind here. First of all, we explicitly decided against showing a predetermined order for adding the features. We will go with the flow and repeatedly evaluate which feature makes the most sense to be added next. The problem with rigid roadmaps is that they impose strict boundaries on our development process, and that is not how we want to work. Secondly, this feature list is not complete by any means. There will be constant adjustments and improvements to most game components, even if they are not part of this list. Even though we have taken a lot of care and consideration while putting this list together, game development is not a straight path, so changes can happen at any time in the future. Lastly, I want to mention again that your feedback is very valuable to us and it will help us to keep steering the development in the right direction, balance the game, and help us determine the priority of certain features.
It’s been four weeks now since MENACE was released into Early Access. The time immediately after the launch was even more intense than the weeks leading up to Early Access, but now that things have calmed down a little, we want to get back to publishing regular dev diaries so you folks can see what we are up to and what we are working on. First of all, we want to show you what we plan to add during Early Access. The game will be in Early Access for about one year if everything runs smoothly. Please keep in mind that this roadmap reflects our current direction for Early Access development, and features, content, systems, and timing may change as development continues. Preparing the game for the 1.0 launch requires adding the following features (see image).
There are a few things to bear in mind here. First of all, we explicitly decided against showing a predetermined order for adding the features. We will go with the flow and repeatedly evaluate which feature makes the most sense to be added next. The problem with rigid roadmaps is that they impose strict boundaries on our development process, and that is not how we want to work. Secondly, this feature list is not complete by any means. There will be constant adjustments and improvements to most game components, even if they are not part of this list. Even though we have taken a lot of care and consideration while putting this list together, game development is not a straight path, so changes can happen at any time in the future. Lastly, I want to mention again that your feedback is very valuable to us and it will help us to keep steering the development in the right direction, balance the game, and help us determine the priority of certain features.
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