Update log
Full MENACE update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
Hi all,
as we are slowly transitioning back to regular development, we have another patch focused on bug fixes, balancing and improvements today.
We will soon be able to present you our Early Access roadmap and also let you know what the first big patch will bring to the game.
So far we have had no patch without any new content, so today we give you the "Kruger Counter-Terrorism Machine Pistol" which is a new type of heavy SMG. It will be among the best weapons to deliver loads of hitpoint damage over short distances. You can find it in the black market as well as the faction rewards.
We will keep working as hard as possible to improve the game based on your feedback!
Note: This update is save game compatible with your ongoing campaigns.
Changelog: v0.6.7+16403
New
Added Heavy SMG to black market and to faction rewards
Jetpack now counts as movement with regards to perks 'Steady Gun' and 'Zig Zag'
Improvements
Added preview map icons for Pirate Ringleader, Captain and Bombmaker
Added notifications when trying to deploy undeployable leaders (e.g. no vehicle, not enough squaddies, unavailable)
Added notifications for quick save/load, that these aren't available in Ironman mode
Adjusted 'hunt hive queen' spawn settings
Mines and Acid Puddles no longer affect flying units
Changed the default keybinding of 'Select Previous Unit' from 'Shift+Tab' to 'Ctrl+Tab' to avoid clashes with the Steam overlay
Changed default display mode from "Fullscreen" to "Fullscreen Window" since some players report problems with fullscreen
Updated and fixed DMR tier 2 icons and description
Added correct icon for 'Advanced Sensor' accessory
Reduced volume of splash video to 80%
Improved some translations
Added various icons
Bugfixes
FIXED Vehicle accessory 'Additional Armor Plating' now applies armor to all directions
FIXED 'Jaeger fatigues' inactive icon
FIXED One operation having the same type of mission
FIXED Issue where turn could freeze against the Rogue Army
FIXED Grass scaling issue
FIXED Case where heavy vehicle weapons would unintentionally unequip light weapon slot
FIXED some leader portraits covered stats or other imporant UI elements
FIXED Game was auto saved twice in Ironman mode when opening the Mission select screen
FIXED Perk 'Gostepriimstvo Babushki' not applying some of its effects when unit is in tower
FIXED Dead units floating in the air when watchtower gets destroyed
FIXED Perk 'This is a knife' can no longer be used after demotion
FIXED Unlocking OCIs in the story faction window looked like it would cost OCI components
FIXED Wardog drone armor damage
FIXED 'Pink Material' for detached weapons on death
FIXED 'Explosive Charge' wasn't usable after picking additional uses via ammo crate
FIXED Perk 'Long Bomb'stopped working after completing a mission
FIXED 'ATGM Indirect Fire' doing no damage to some enemies. (Please note that this attack still only hits a single element)
FIXED The movement overlay was missing after using the 'Vehicle Rotation' skill
FIXED Multiple squaddies sometimes used the same random seed for generating their names and birthplace
FIXED In older savegames Menace presence on some planets was still negative, causing issues
FIXED For some players barks of the first construct mission where played in all construct missions
FIXED Abandoned pirate trucks no longer show 'Capturing' in their tooltip
FIXED Some UI elements weren't retranslated when the game language was changed during missions
FIXED Objective "Evac 3 or more units" didn't fail instantly, when having less than 3 alive moveable units
FIXED OCIs didn't fit in selection
Source
