MENACE
Steam News 19 February 20263mo ago

MENACE Patch #4 - Bug Fixes, Improvements, New Weapon

Hi all, as we are slowly transitioning back to regular development, we have another patch focused on bug fixes, balancing and improvements today. We will soon be able to present you our Early Access roadmap and also let…

Update log

Full MENACE update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

26 fixes7 additions6 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedSo far we have had no patch without any new content, so today we give you the "Kruger Counter-Terrorism Machine Pistol" which is a new type of heavy SMG. It will be among the best weapons to deliver loads of hitpoint damage over short distances. You can find it in the black market as well as the faction rewards.
addedNewAdded Heavy SMG to black market and to faction rewards
changedNewJetpack now counts as movement with regards to perks 'Steady Gun' and 'Zig Zag'
addedImprovementsAdded preview map icons for Pirate Ringleader, Captain and Bombmaker
addedImprovementsAdded notifications when trying to deploy undeployable leaders (e.g. no vehicle, not enough squaddies, unavailable)
addedImprovementsAdded notifications for quick save/load, that these aren't available in Ironman mode

Hi all,

as we are slowly transitioning back to regular development, we have another patch focused on bug fixes, balancing and improvements today.

We will soon be able to present you our Early Access roadmap and also let you know what the first big patch will bring to the game.

So far we have had no patch without any new content, so today we give you the "Kruger Counter-Terrorism Machine Pistol" which is a new type of heavy SMG. It will be among the best weapons to deliver loads of hitpoint damage over short distances. You can find it in the black market as well as the faction rewards.

We will keep working as hard as possible to improve the game based on your feedback!

Note: This update is save game compatible with your ongoing campaigns.

Changelog: v0.6.7+16403

New

  • Added Heavy SMG to black market and to faction rewards

  • Jetpack now counts as movement with regards to perks 'Steady Gun' and 'Zig Zag'

Improvements

  • Added preview map icons for Pirate Ringleader, Captain and Bombmaker

  • Added notifications when trying to deploy undeployable leaders (e.g. no vehicle, not enough squaddies, unavailable)

  • Added notifications for quick save/load, that these aren't available in Ironman mode

  • Adjusted 'hunt hive queen' spawn settings

  • Mines and Acid Puddles no longer affect flying units

  • Changed the default keybinding of 'Select Previous Unit' from 'Shift+Tab' to 'Ctrl+Tab' to avoid clashes with the Steam overlay

  • Changed default display mode from "Fullscreen" to "Fullscreen Window" since some players report problems with fullscreen

  • Updated and fixed DMR tier 2 icons and description

  • Added correct icon for 'Advanced Sensor' accessory

  • Reduced volume of splash video to 80%

  • Improved some translations

  • Added various icons

Bugfixes

  • FIXED Vehicle accessory 'Additional Armor Plating' now applies armor to all directions

  • FIXED 'Jaeger fatigues' inactive icon

  • FIXED One operation having the same type of mission

  • FIXED Issue where turn could freeze against the Rogue Army

  • FIXED Grass scaling issue

  • FIXED Case where heavy vehicle weapons would unintentionally unequip light weapon slot

  • FIXED some leader portraits covered stats or other imporant UI elements

  • FIXED Game was auto saved twice in Ironman mode when opening the Mission select screen

  • FIXED Perk 'Gostepriimstvo Babushki' not applying some of its effects when unit is in tower

  • FIXED Dead units floating in the air when watchtower gets destroyed

  • FIXED Perk 'This is a knife' can no longer be used after demotion

  • FIXED Unlocking OCIs in the story faction window looked like it would cost OCI components

  • FIXED Wardog drone armor damage

  • FIXED 'Pink Material' for detached weapons on death

  • FIXED 'Explosive Charge' wasn't usable after picking additional uses via ammo crate

  • FIXED Perk 'Long Bomb'stopped working after completing a mission

  • FIXED 'ATGM Indirect Fire' doing no damage to some enemies. (Please note that this attack still only hits a single element)

  • FIXED The movement overlay was missing after using the 'Vehicle Rotation' skill

  • FIXED Multiple squaddies sometimes used the same random seed for generating their names and birthplace

  • FIXED In older savegames Menace presence on some planets was still negative, causing issues

  • FIXED For some players barks of the first construct mission where played in all construct missions

  • FIXED Abandoned pirate trucks no longer show 'Capturing' in their tooltip

  • FIXED Some UI elements weren't retranslated when the game language was changed during missions

  • FIXED Objective "Evac 3 or more units" didn't fail instantly, when having less than 3 alive moveable units

  • FIXED OCIs didn't fit in selection

Source

Steam News / 19 February 2026

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