MENACE
Steam News 9 February 20263mo ago

MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes

Hi all, we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let u…

Update log

Full MENACE update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes5 additions2 changes3 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Balance
  • Store
addedwe are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem persists after the patch!
addedv0.6.5+16107 -- Patch #2 ImprovementsAdded new and rebalanced reinforcement lists for all enemies and missions
addedv0.6.5+16107 -- Patch #2 ImprovementsAdded placeholder icon for savegames without icon
addedv0.6.5+16107 -- Patch #2 ImprovementsAdded placeholder graphics for Greifingers 'decoys'
removedv0.6.5+16107 -- Patch #2 ImprovementsCompletly disabled VFX effects on the system map until they are optimized
fixedBugfixesFIXED pirate veterans showing up too early in the game

Hi all,

we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem persists after the patch!

We will keep fixing and balancing the game for this week but you can also expect an Early Access roadmap soon.

Thank you all for your ongoing support!

Changelog

v0.6.5+16107 -- Patch #2 Improvements

  • Added new and rebalanced reinforcement lists for all enemies and missions

  • Added placeholder icon for savegames without icon

  • Added placeholder graphics for Greifingers 'decoys'

  • Completly disabled VFX effects on the system map until they are optimized

Bugfixes

  • Experimential fix for AI units avoiding hidden player units in some cases

  • FIXED pirate veterans showing up too early in the game

  • FIXED optional objectives should no longer spawn in enclosed space

  • FIXED when playing on ironman, the game no longer saves mid-mission

  • FIXED If leaders in a savegame are in 'bleedout' or 'stabilized' state, they are restored to "alive" on loading

  • FIXED allied local forces were displayed as enemies during mission preparation

  • FIXED rescued units are now counted properly if inside a transport vehicle

  • FIXED videos weren't affected by 'master volume' audio setting

  • FIXED quickload didn't load the Quicksave file, but the latest savegame

  • FIXED AI using motion scanner no longer displays 'blips' for the player

  • FIXED anti Tank grenades doing no damage against infantry and bugs. They can be used against infantry and bugs now, but are inaccurate.

  • FIXED various typos

Balancing

  • Temporarily removed heavy tank from loot tables

  • Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects

  • Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs

  • Ongoing: Rebalancing defense missions, starting with Secure Repair Depot. Others will follow in the next patches.

Known Issues

  • Linux only: Videos don't play correctly if no H264 codec is installed. Even with H264 codec installed some might stutter on Linux.

  • Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens please whitelist the "GameAssembly.dll" and "Menace.exe".

  • If the game is installed on HDD drives, loading times are bad and barks are delayed.

  • Some letters in Polish, Russian, and Ukrainian are displayed with a different font.

  • Moving npc units in a vehicle into the rescue zone will end that vehicles turn.

Steam Reviews: Your Feedback Matters

Now that MENACE has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about MENACE, it'd be a great help to the team.

Community Guides and Resources

Be sure to check out the latest community resources and official guides.

  • The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.

  • Squad Leaders, a Brief(ish) Overview: A fantastic overview of all the game's current Squad Leaders and what their strengths are.

  • Enemy Almanac: Rogue Army: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively.

  • Official Beginner's GuideIf you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.
  • Official MENACE Wiki: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along.

Engage, Explore, and Stay Informed

You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website. [dynamiclink href="https://store.steampowered.com/app/2432860/MENACE/"]

Source

Steam News / 9 February 2026

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