Full notes
Full MemoryMaze update
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What changed
- Maps
- Server
- Performance
- UI and audio
- Gameplay
Version 1.0.0 is here!
Some of changes and additions:
13 new achievements! (
and one deleted) All of them related to new stats the game now keep track of, Distance Travelled and Respawn Count. Respawns are counted when you fall, and when you manually respawn using Respawn key and map screen. For all 7 levels, try to complete them without respawning to get "Shiny!" achievement. You'll also get an achievement while you're getting good with the controls, for 100 respawns :D You'll also get an achievement for each threshold travelled, 2500, 5000, 10000, 20000 meters travelled SPARE achievement was deleted due to inachievability, sorry about that :DMac version has all network issues sorted out, online scoreboard, achievements now definitely work
- Improvements and polishScrolling in menus is fixed, gamepad navigation in menus fixed in known places, optimizations here and there, something I forgot to write down etc.
What a journey it has been.
To be honest, when I first started developing MemoryMaze, I never imagined it as a “project built for success.” It began—and still remains—my personal learner’s notebook. I learned a ton while working, coding, basic level/game/audio/graphical design, inner workings of Steam and so on.
The experience is invaluable and I will always cherish the moments when I myself was solving puzzles of development.
In result, I got to know my strengths, and also my weaknesses. I am a coder first, everything besides that gave me a very hard time, like, I could spend weeks polishing a piece of a script, until it was perfect, while the level I should’ve been finishing… stayed unfinished. I guess for next projects I'll ask someone more experienced in design to help me out :D And someone who'll do marketing, omg please, I am not a salesperson At All:D
In the end, Deepest and sincerest thanks to everyone who helped, supported, praised or criticized, interacted in any way, or just had some fun with the game! It has been a blast, and I can't wait to start working on something new.
Like I mentioned in one of the previous posts, I might revisit the concept of MemoryMaze in future, with enough knowledge to implement every good idea I had.
I'll keep in touch :)
Source
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