Full notes
Full MemoryMaze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Fixes
- UI and audio
- Gameplay
Fixes and updates:
Electric towers in level 4 - Downpour: the towers now pose a greater challenge, each time they activate every object within reach will be pushed away. To balance that, tower charging and area of effect are now more visible and easier to keep track of.
Fixed lighting glitch on level 7 - Dark Bloom. Platforms near the end will no longer flicker.
Fixed an issue that prevented player from freezing when initiating Posession of yellow orbs.
Fixed button glyph in Memories mechanic tutorial.
Added some new stats that game automatically keep track of, but I'll post more info on that closer to release.
This version will probably (I hope) be the last before version 1.0.
I'm almost done working on a set of new achievements, so stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
